The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="F6 71 E4 59">
<Entity
hidName="props.Props.DLC01_ContainerDoor"
disEntityId="93 0F"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-2.51844,-0.0370416,-1.68838"
vectorBBoxMax="2.45933,0.146006,1.68895" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="F0 91 B2 9B" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E6 9D B2 9B"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="6B 1C 70 9B"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D7 AB 44 76" />
<Material
disSlotName="30 C4 B8 FB"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F7 0A 94 A4" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-2.51844,-0.0370416,-1.68838"
vectorBBoxMax="2.45933,0.146006,1.68895" />
<object
hidNodeName="$7F99F858" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>