The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="30 16 80 9D">
<Entity
hidName="props.Props.CrackPipe"
disEntityId="73 0E"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.00573653,-0.0423121,-0.00564943"
vectorBBoxMax="0.00590958,0.0458902,0.00564942" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="DF 77 B0 13" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="AD 8D B0 13"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="AF E5 A0 2D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="19 9C 21 4B" />
<Material
disSlotName="C4 E9 48 31"
matMaterial="FF FF FF FF"
hidOriginalMaterial="27 CB B1 96" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.00573653,-0.0423121,-0.00564943"
vectorBBoxMax="0.00590958,0.0458902,0.00564942" />
<object
hidNodeName="$5C502900" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="crackpipe_01" />
</Components>
</Entity>
</EntityReference>