The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="E8 50 AE 63">
<Entity
hidName="props.Props.Clothing_Stack"
disEntityId="1F 0E"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.227303,-0.13254,0.000971151"
vectorBBoxMax="0.161001,0.175899,0.129728" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="3D E0 E0 DF" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="0B D4 E0 DF"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="BA 44 30 E3"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5A 93 A1 85" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.227303,-0.13254,0.000971151"
vectorBBoxMax="0.161001,0.175899,0.129728" />
<object
hidNodeName="$58C32F40" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="" />
</Components>
</Entity>
</EntityReference>