The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A3 2A 67 22">
<Entity
hidName="props.Props.Cell_Phone.A02_M03_SC010"
disEntityId="CB 0E"
hidEntityClass="$(CEntity)"
hidResourceCount="8"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0320713,-0.00985471,-0.0620152"
vectorBBoxMax="0.0351139,0.00102122,0.0623007" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="02 27 C7 68" />
<CRigidPhysComponent
hidHasAliasName="0"
hidInjected="1"
hidResourceId="9C 83 F4 68"
bDisabledAtStart="0"
bUseFastCollision="0"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="0"
bShouldReplicateDurango="0"
_8DA0A4A7=""
_4CF05E44=""
bShouldReplicateWin64="0"
_75433138="" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="88 1E C7 68"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CB 13 63 54"
matMaterial="FF FF FF FF"
hidOriginalMaterial="3B A9 1C 3A" />
<Material
disSlotName="A9 AD 76 F0"
matMaterial="AF 50 C0 DB"
hidOriginalMaterial="E6 3E E0 5D" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0320713,-0.00985471,-0.0620152"
vectorBBoxMax="0.0351139,0.00102122,0.0623007" />
<object
hidNodeName="$546313CB" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="cell_phone_01" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0"
hidInjected="1">
<MaterialList>
<Material>
<Material
matMaterial="3D F9 6E C0"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="34 1F 50 FF"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="2E D9 8F BC"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="36 FA 6E A7"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="AF 50 C0 DB"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>