The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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164 lines
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<EntityReference
UID="F7 29 25 3D">
<Entity
hidName="props.Props.Cane"
disEntityId="53 0F"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="1"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0339481,-0.0357689,-0.000000228882"
vectorBBoxMax="0.0339481,0.0374943,1.00797" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="A6 CE A9 42" />
<CRigidPhysComponent
hidHasAliasName="0"
hidInjected="1"
hidResourceId="FF FF FF FF"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="0"
bShouldReplicateDurango="0"
_8DA0A4A7=""
_4CF05E44=""
bShouldReplicateWin64="0"
_75433138="" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="58 F5 3A F7"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1D 80 8A FC" />
<Material
disSlotName="8A 43 18 FD"
matMaterial="FF FF FF FF"
hidOriginalMaterial="9A 91 F7 71" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0339481,-0.0357689,-0.000000228882"
vectorBBoxMax="0.0339481,0.0374943,1.00797" />
<object
hidIndex="0"
fileModel="D4 B8 A9 42"
hidNodeName="$68ED065C"
hidNodeNameLOD0="$B03FE798"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="1760364124" />
</hidMeshNameIDs>
</object>
<object
hidIndex="1"
fileModel="D4 B8 A9 42"
hidNodeName="$30B3B6BD"
hidNodeNameLOD0="$ACB9938B"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="817084093" />
</hidMeshNameIDs>
</object>
<object
hidIndex="2"
fileModel="FF FF FF FF"
hidNodeName="$30B3B6BD"
hidNodeNameLOD0="$ACB9938B"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="CC B2 33 31"
sPartName="" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0"
hidInjected="1">
<MaterialList>
<Material>
<Material
matMaterial="1D 80 8A FC"
sMaterialSlot="$F73AF558" />
</Material>
<Material>
<Material
matMaterial="E9 0B 7C B2"
sMaterialSlot="$F73AF558" />
</Material>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>