The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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196 lines
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<EntityReference
UID="CD 75 EA A5">
<Entity
hidName="Y-Ingredients.Container_Hideout.USEPREFAB_Hideout_Exit_GenericObjectInteractive"
disEntityId="6C 04"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="0.0,0.0,0.0"
vectorBBoxMax="0.0,0.0,0.0" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="FF FF FF FF" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots />
</MaterialOverrides>
<hidBBox
vectorBBoxMin="0.0,0.0,0.0"
vectorBBoxMax="0.0,0.0,0.0" />
<object
hidIndex="0"
fileModel="FF FF FF FF"
hidNodeName="$FFFFFFFF"
hidNodeNameLOD0="$FFFFFFFF"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CPlayerInteractionComponent
hidHasAliasName="0"
bIsUsable="1"
_61E0B3C9=""
fileAnimationPath="6D 6F 76 65 5C 64 65 63 69 73 69 6F 6E 74 72 65 65 73 5C 63 75 73 74 6F 6D 61 63 74 69 6F 6E 73 5C 67 65 6E 65 72 69 63 69 6E 74 65 72 61 63 74 69 76 65 6F 62 6A 65 63 74 73 5C 68 69 64 65 6F 75 74 65 78 69 74 2E 6D 6F 76 65 2E 78 6D 6C 00"
sAnchorName="$49B399F6"
sAnchorPartName01="13 FB D7 2A"
sAnchorPartName02="FF FF FF FF"
_05F2FDFF=""
bUseForceDisplacement="0"
vectorAutonavOffset="0.0,-0.5,0.0"
_DA4E50B6="00 00 00 3F"
sInteractionActionMap="12 D9 04 CE"
_131B0284=""
selInteractionType="11"
selUsageBehaviorType="0"
fileAnimatedCamera="2E F3 50 A4"
bUseFixedCamera="0">
<InteractionProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="1.4"
vectorOffsetFromEntity="0.0,-1.2,0.0" />
<Indicator
selIconType="06"
selInteractionType="11"
vectorIconOffsetFromEntity="0.0,0.0,1.0">
<locstridInteractionText
LocalizationId="E4 39" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
<PlayerAnimation
bAnimationDriveInteraction="1"
vectorAnchorLocalPositionOffset="0.0,0.0,0.0"
vectorAnchorLocalOrientationOffset="0.0,0.0,0.0" />
<Behavior
bHolsterWeapon="1" />
<SoundAndFx
sndInteractionStarted="FF"
sndInteractionStopped="FF"
sCinemaPostFXName="$FFFFFFFF" />
</CPlayerInteractionComponent>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="FF" />
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="13"
bUseItemList="0"
_FA062FED="FF"
bIsNotable="0">
<Items>
<Item
bUseCandidateRewards="0"
bSpawnItem="0"
bIsPersistent="0"
itemsItemDBObject="FF" />
</Items>
</RewardList>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
</Components>
</Entity>
</EntityReference>