The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="C1 86 71 21">
<Entity
hidName="X-Ingredient.RotatingPlatform.USEPREFAB_WaterPlant_Base_StaticObject"
disEntityId="18 07"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-11.5923,-11.5923,-0.305457"
vectorBBoxMax="11.5923,11.5923,3.9833" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="2E 7B 67 6E" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="38 AB 39 6E"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="3C 80 67 6E"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CD DB A3 01"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B4 3B 49 7E" />
<Material
disSlotName="30 91 D3 6A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="4A 1B B3 E9" />
<Material
disSlotName="2E 2A E1 D8"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1E 70 D8 49" />
<Material
disSlotName="BF 44 6E F9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="37 E1 92 EC" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-11.5923,-11.5923,-0.305457"
vectorBBoxMax="11.5923,11.5923,3.9833" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>