The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="65 D7 CB 68">
<Entity
hidName="X-Ingredient.HardDrive_Camera.USEPREFAB_HardDriveCamera_Console_StaticObject"
disEntityId="E6 04"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.295797,-0.236522,-0.0645266"
vectorBBoxMax="0.295797,0.185505,0.0645266" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="58 A2 97 B6" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="A6 F7 C4 B6"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="8E 92 97 B6"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="34 6B B8 9C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="3B 0F 34 7B" />
<Material
disSlotName="8F 97 06 B6"
matMaterial="FF FF FF FF"
hidOriginalMaterial="08 AF E1 E3" />
<Material
disSlotName="B6 B6 8B F2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="2E AB E2 EC" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.295797,-0.236522,-0.0645266"
vectorBBoxMax="0.295797,0.185505,0.0645266" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>