The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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600 lines
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<EntityReference
UID="1F EB DE 9B">
<Entity
hidName="Weapons.SniperRifles.ACE.Pickup"
disEntityId="13 08"
hidEntityClass="$(CEntity)"
hidResourceCount="20"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-1.0,-1.0,-1.0"
vectorBBoxMax="1.0,1.0,1.0" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="6C CF 1C C6" />
<CRigidPhysComponent
hidHasAliasName="0"
hidInjected="1"
hidResourceId="5A 80 EF C5"
bDisabledAtStart="0"
bUseFastCollision="0"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="4A 05 43 BE"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F5 E1 FA 98" />
<Material
disSlotName="2C 18 3B E2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E4 EA 32 DF" />
<Material
disSlotName="2B F4 E4 E6"
matMaterial="FF FF FF FF"
hidOriginalMaterial="FC 84 0D A2" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0483427,-0.249926,-0.133193"
vectorBBoxMax="0.0312145,0.733653,0.202051" />
<object
hidIndex="0"
fileModel="1A E8 1C C6"
hidNodeName="$(Clip)"
hidNodeNameLOD0="$31D555A0"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="219331417" />
</hidMeshNameIDs>
</object>
<object
hidIndex="1"
fileModel="1A E8 1C C6"
hidNodeName="$(Frame)"
hidNodeNameLOD0="$A2E928E4"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="1949897673" />
</hidMeshNameIDs>
</object>
<object
hidIndex="2"
fileModel="1A E8 1C C6"
hidNodeName="$(Slide)"
hidNodeNameLOD0="$4111A5CD"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1288781466" />
</hidMeshNameIDs>
</object>
<object
hidIndex="3"
fileModel="1A E8 1C C6"
hidNodeName="$84C34020"
hidNodeNameLOD0="$F27A3ABD"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-2067578848" />
</hidMeshNameIDs>
</object>
<object
hidIndex="4"
fileModel="FF FF FF FF"
hidNodeName="$84C34020"
hidNodeNameLOD0="$F27A3ABD"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="29 A6 F6 89"
sMaterialSlot="$321F96C7" />
</Material>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CWeaponMechanicComponent
hidHasAliasName="0"
bARWeapon="0"
bDoesARWeaponBulletCaseEject="0"
_7C379AB8=""
bIsSilencedWeapon="0"
fileShootShake="FF FF FF FF"
matimpBulletImpactFx="73 F4 49 F3"
matimpBulletImpactCentralPelletFx="FF"
sndFireSound="60 13 10 00"
fMovingPartSoundDelay="0.0"
sndMovingPartSound="FF"
sndFireAutomaticModeStartSound="FF"
sndFireAutomaticModeStopSound="FF"
sndFireNoAmmoSound="47 D6 10 00"
sndPressTriggerSound="47 D6 10 00"
_CBFBBDDA="5C B4 01 00"
sndReloadSound="FF"
sndOnReloadCurvePushedSound="FF"
fOnReloadCurvePushedSoundDelay="0.0"
sndTakeOutSound="FF"
sndHolsterSound="36 45"
sndBulletWizzSound="FF"
sndvarSoundDistanceVar="F9 3E"
fWeaponSoundPropagationRange="200.0"
weaponWeaponPlayer="81 1B 67 CF"
weaponWeaponAI="9E 7C 57 F6"
TwoHanded="01"
bHasLaserSight="1"
sRumbleID="$FE80EAFC"
sLeftTriggerRumbleID="$56700DD"
sRightTriggerRumbleID="$652F1790"
_B7927459=""
selAttachedBone="14">
<Particles
psMuzzleFlashParticleId="F1 5C DC DE"
psMuzzleFlashLTrainParticleId="FF FF FF FF"
psMuzzleFlashParticleNonPlayerId="98 3A 6D 77"
MuzzleBone="DA 76 26 AF"
psMuzzleEmptyParticleId="FF FF FF FF"
psBulletCaseParticleId="FF FF FF FF"
BulletCaseBone="8E B6 31 D4"
BulletCaseEjectionDelay="00 00 00 00"
vectorBulletCaseEjectionOffset="0.3,0.0,0.0"
fileBulletTraceTexture="13 D4 D0 41"
vec2BulletTraceDimension="0.025,5.5"
psBulletTrailParticleId="FF FF FF FF"
fBulletTrailParticleKillDelay="4.0"
fBulletSpeed="1000.0">
<ImpactLightConfiguration
spawnNormalDistance="0.423583"
colorLightColor="0.9999999,0.9999999,0.9999999"
fLightRadius="0.3"
_93A27C0A="00 00 F0 41"
fLightOuterAngle="60.0"
_0C243636=""
_2FC2C113="00 00 00 00"
bEnableSpecular="1"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00">
<curveLightIntensity
hidNumKnots="02">
<Knots>
<Knot
Value="0.0,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.2,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveLightIntensity>
</ImpactLightConfiguration>
</Particles>
<ProceduralBones
SlideBone="FF FF FF FF" />
<Lights>
<FrontLightConfiguration
colorLightColor="1.0,0.9822,0.9163"
fLightRadius="1.5"
fLightIntensity="2.0"
_93A27C0A="00 00 20 41"
fLightOuterAngle="180.0"
_0C243636="01"
_2FC2C113="00 00 00 00"
bEnableSpecular="0"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
<FaceLightConfiguration
colorLightColor="1.0,1.0,1.0"
fLightRadius="2.0"
fLightIntensity="2.0"
_93A27C0A="00 00 20 41"
fLightOuterAngle="30.0"
_0C243636="01"
_2FC2C113="00 00 00 00"
bEnableSpecular="0"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
</Lights>
<LaserSight
fBeamWidth="0.0125"
fBeamWidthNonCombat="0.05"
fBeamMaxLength="150.0"
fileLineTexture="9F 98 03 69"
fLaserWarningTime="1.0">
<MaskTextures>
<Texture
fileTexture="DC E4 84 51" />
<Texture
fileTexture="ED CB 61 59" />
<Texture
fileTexture="FF FF FF FF" />
</MaskTextures>
<Sounds
_F0BC667C="8E C6 02 00"
sndLaserLoopStartSoundId="8C C6 02 00"
sndLaserLoopStopSoundId="8D C6 02 00" />
</LaserSight>
<AccuracyComponentModifierFactorOverrides>
<DistanceFactor
bUseDistanceFactor="1">
<curveDistanceFactor
hidNumKnots="04">
<Knots>
<Knot
Value="0.0,8.0,16.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="16.0,8.0,-3.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="16.0,8.0,12.5408,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="60.0,4.0,-2.96092,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveDistanceFactor>
</DistanceFactor>
<AngleFactor
bUseAngleFactor="1">
<curveAngleFactor
hidNumKnots="06">
<Knots>
<Knot
Value="0.0,1.0,50.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="60.0,1.0,-59.9999,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="60.0,1.0,15.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="90.0,0.66,-10.016,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="90.0,0.66,29.9519,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="180.0,0.66,-30.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveAngleFactor>
</AngleFactor>
<MovementSpeedFactor
bUseMovementSpeedFactor="1"
bUseRelativeVehicleSpeedFactor="1">
<curveMovementSpeedFactor
hidNumKnots="06">
<Knots>
<Knot
Value="0.0,2.0,4.0,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="4.0,2.0,-0.995577,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="4.0,2.0,0.664917,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="4.98148,0.5,-0.32716,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="4.98148,0.5,1.67284,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="10.0,0.5,-0.501851,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveMovementSpeedFactor>
<curveRelativeVehicleSpeedFactor
hidNumKnots="06">
<Knots>
<Knot
Value="0.0,0.5,0.1,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="30.0,0.5,-9.63018,0.0192604"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="30.0,0.5,23.5491,-0.0470981"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="100.0,0.2,-27.9682,0.0699205"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="100.0,0.2,12.0318,-0.0300795"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="150.0,0.2,-0.166667,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveRelativeVehicleSpeedFactor>
</MovementSpeedFactor>
</AccuracyComponentModifierFactorOverrides>
</CWeaponMechanicComponent>
<CWeaponSoundAndFXComponent
hidHasAliasName="0"
sndswtpAIPlayerSoundSwitchType="4B 43"
sndswvlAISoundSwitchValue="4D 43"
sndswvlPlayerSoundSwitchValue="4C 43" />
<CPickupWeaponComponent
hidHasAliasName="0"
bIsPersistent="0"
bActivate="1"
bUseGraphicFeedback="1"
bUseTriggerProperties="1"
bUseInteractionProperties="1"
bUseIndicatorProperties="1">
<TriggerPickupProperties
itemsItem="EA 15 CD 06"
bDisableOnPick="0"
bDeleteOnPick="0"
sndPickupSound="6C B1 01 00"
vectorBoundingBoxSize="1.0,1.0,1.0" />
<InteractionPickupProperties
itemsItem="AF 68 09 5E"
bDisableOnPick="0"
bDeleteOnPick="0"
sndPickupSound="3F 21 02 00" />
<IndicatorProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="06 A4 01 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="5.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="34"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="06 A4 01 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorProperties>
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
<IndicatorSameWeaponProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="06 A4 01 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="5.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="34"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="06 A4 01 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorSameWeaponProperties>
</CPickupWeaponComponent>
<_004F6538
hidHasAliasName="0"
bActive="0" />
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="8A 5A CD CD"
sPartName="rifle" />
<CObjectSoundAndFXComponent
hidHasAliasName="0"
hidInjected="1"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="66 22 5A A9"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
</Components>
</Entity>
</EntityReference>