The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="41 8C 01 E5">
<Entity
hidName="Weapons.Shotguns.M590"
disEntityId="F8 07"
hidEntityClass="$(CEntity)"
hidResourceCount="17"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-1.0,-1.0,-1.0"
vectorBBoxMax="1.0,1.0,1.0" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="36 CF 6D 4D" />
<CRigidPhysComponent
hidHasAliasName="0"
hidInjected="1"
hidResourceId="40 D1 9C 4D"
bDisabledAtStart="1"
bUseFastCollision="0"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="22 CD F8 20"
matMaterial="FF FF FF FF"
hidOriginalMaterial="24 C8 D3 22" />
<Material
disSlotName="62 04 F9 86"
matMaterial="FF FF FF FF"
hidOriginalMaterial="6C 97 A3 69" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.766673,-0.249522,-0.0625705"
vectorBBoxMax="0.0310384,0.630019,0.146144" />
<object
hidIndex="0"
fileModel="24 B9 6D 4D"
hidNodeName="$38251ED3"
hidNodeNameLOD0="$33232507"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="941956819" />
</hidMeshNameIDs>
</object>
<object
hidIndex="1"
fileModel="24 B9 6D 4D"
hidNodeName="$(Slide)"
hidNodeNameLOD0="$4111A5CD"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1288781466" />
</hidMeshNameIDs>
</object>
<object
hidIndex="2"
fileModel="24 B9 6D 4D"
hidNodeName="$4FA154E6"
hidNodeNameLOD0="$2809F6C5"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="1335973094" />
</hidMeshNameIDs>
</object>
<object
hidIndex="3"
fileModel="24 B9 6D 4D"
hidNodeName="$(Bullet)"
hidNodeNameLOD0="$23667B00"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1111542461" />
</hidMeshNameIDs>
</object>
<object
hidIndex="4"
fileModel="24 B9 6D 4D"
hidNodeName="$(Frame)"
hidNodeNameLOD0="$A2E928E4"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="1949897673" />
</hidMeshNameIDs>
</object>
<object
hidIndex="5"
fileModel="24 B9 6D 4D"
hidNodeName="$8AF77964"
hidNodeNameLOD0="$6FCB13DD"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1963493020" />
</hidMeshNameIDs>
</object>
<object
hidIndex="6"
fileModel="FF FF FF FF"
hidNodeName="$8AF77964"
hidNodeNameLOD0="$6FCB13DD"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CWeaponMechanicComponent
hidHasAliasName="0"
bARWeapon="0"
bDoesARWeaponBulletCaseEject="0"
_7C379AB8=""
bIsSilencedWeapon="0"
fileShootShake="FF FF FF FF"
matimpBulletImpactFx="C5 5B 1E F5"
matimpBulletImpactCentralPelletFx="51 9C 7A 8B"
sndFireSound="E4 E4 0F 00"
fMovingPartSoundDelay="0.4"
sndMovingPartSound="FF"
sndFireAutomaticModeStartSound="FF"
sndFireAutomaticModeStopSound="FF"
sndFireNoAmmoSound="47 D6 10 00"
sndPressTriggerSound="47 D6 10 00"
_CBFBBDDA="54 B4 01 00"
sndReloadSound="FF"
sndOnReloadCurvePushedSound="3B 1B 11 00"
fOnReloadCurvePushedSoundDelay="0.3"
sndTakeOutSound="FF"
sndHolsterSound="36 45"
sndBulletWizzSound="FF"
sndvarSoundDistanceVar="F9 3E"
fWeaponSoundPropagationRange="200.0"
weaponWeaponPlayer="65 E1 4F 3F"
weaponWeaponAI="5A 4A C8 2B"
TwoHanded="01"
bHasLaserSight="0"
sRumbleID="$FE80EAFC"
sLeftTriggerRumbleID="$56700DD"
sRightTriggerRumbleID="$652F1790"
_B7927459=""
selAttachedBone="14">
<Particles
psMuzzleFlashParticleId="D1 1B FC 64"
psMuzzleFlashLTrainParticleId="FF FF FF FF"
psMuzzleFlashParticleNonPlayerId="E9 67 DB 01"
MuzzleBone="DA 76 26 AF"
psMuzzleEmptyParticleId="FF FF FF FF"
psBulletCaseParticleId="67 E8 6F 8F"
BulletCaseBone="8E B6 31 D4"
BulletCaseEjectionDelay="9A 99 99 3E"
vectorBulletCaseEjectionOffset="0.0,0.0,0.0"
fileBulletTraceTexture="13 D4 D0 41"
vec2BulletTraceDimension="0.025,4.5"
psBulletTrailParticleId="FF FF FF FF"
fBulletTrailParticleKillDelay="3.5"
fBulletSpeed="201.5">
<ImpactLightConfiguration
spawnNormalDistance="0.423583"
colorLightColor="0.9999999,0.9999999,0.9999999"
fLightRadius="0.3"
_93A27C0A="00 00 F0 41"
fLightOuterAngle="60.0"
_0C243636=""
_2FC2C113="00 00 00 00"
bEnableSpecular="1"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00">
<curveLightIntensity
hidNumKnots="02">
<Knots>
<Knot
Value="0.0,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.2,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveLightIntensity>
</ImpactLightConfiguration>
</Particles>
<ProceduralBones
SlideBone="66 C1 2E B3" />
<Lights>
<FrontLightConfiguration
colorLightColor="0.8118,0.502,0.1804"
fLightRadius="5.0"
fLightIntensity="10.0"
_93A27C0A="00 00 00 00"
fLightOuterAngle="180.0"
_0C243636="01"
_2FC2C113="00 00 00 00"
bEnableSpecular="1"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
<FaceLightConfiguration
colorLightColor="0.8118,0.502,0.1804"
fLightRadius="0.0"
fLightIntensity="10.0"
_93A27C0A="00 00 20 41"
fLightOuterAngle="30.0"
_0C243636="01"
_2FC2C113="00 00 00 00"
bEnableSpecular="1"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
</Lights>
<AccuracyComponentModifierFactorOverrides>
<DistanceFactor
bUseDistanceFactor="0">
<curveDistanceFactor
hidNumKnots="">
<Knots />
</curveDistanceFactor>
</DistanceFactor>
<AngleFactor
bUseAngleFactor="0">
<curveAngleFactor
hidNumKnots="">
<Knots />
</curveAngleFactor>
</AngleFactor>
<MovementSpeedFactor
bUseMovementSpeedFactor="0"
bUseRelativeVehicleSpeedFactor="0">
<curveMovementSpeedFactor
hidNumKnots="">
<Knots />
</curveMovementSpeedFactor>
<curveRelativeVehicleSpeedFactor
hidNumKnots="">
<Knots />
</curveRelativeVehicleSpeedFactor>
</MovementSpeedFactor>
</AccuracyComponentModifierFactorOverrides>
</CWeaponMechanicComponent>
<CWeaponSoundAndFXComponent
hidHasAliasName="0"
sndswtpAIPlayerSoundSwitchType="4B 43"
sndswvlAISoundSwitchValue="4D 43"
sndswvlPlayerSoundSwitchValue="4C 43" />
<CPickupWeaponComponent
hidHasAliasName="0"
bIsPersistent="0"
bActivate="0"
bUseGraphicFeedback="1"
bUseTriggerProperties="1"
bUseInteractionProperties="1"
bUseIndicatorProperties="1">
<TriggerPickupProperties
itemsItem="B5 46 48 C9"
bDisableOnPick="0"
bDeleteOnPick="0"
sndPickupSound="6C B1 01 00"
vectorBoundingBoxSize="1.0,1.0,1.0" />
<InteractionPickupProperties
itemsItem="E9 BD F2 2D"
bDisableOnPick="0"
bDeleteOnPick="0"
sndPickupSound="3F 21 02 00" />
<IndicatorProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="B0 CE 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="5.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="36"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="B0 CE 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorProperties>
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
<IndicatorSameWeaponProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="B0 CE 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="5.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="36"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="B0 CE 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorSameWeaponProperties>
</CPickupWeaponComponent>
<_004F6538
hidHasAliasName="0"
bActive="0" />
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="9C 47 CC B4"
sPartName="rifle" />
<CObjectSoundAndFXComponent
hidHasAliasName="0"
hidInjected="1"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="66 22 5A A9"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
</Components>
</Entity>
</EntityReference>