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hidNumKnots="">
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hidNumKnots="">
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hidNumKnots="">
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hidNumKnots="">
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hidHasAliasName="0"
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bIsPersistent="0"
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bActivate="0"
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bUseIndicatorProperties="1">
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itemsItem="AB BE 61 AB"
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bDisableOnPick="0"
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itemsItem="9D C5 2D 90"
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bDisableOnPick="0"
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bDeleteOnPick="0"
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sndPickupSound="3F 21 02 00" />
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bEnable="1"
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vectorIconOffsetFromEntity="0.0,0.0,0.6">
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bEnable="1"
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fDistanceInteraction="5.0"
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vectorOffsetFromEntity="0.0,0.0,0.0" />
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selIconType="33"
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selInteractionType="31"
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vectorIconOffsetFromEntity="0.0,0.0,0.6">
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<Interaction>
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<Logic
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bEnable="1"
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fDistanceInteraction="-1.0"
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vectorOffsetFromEntity="0.0,0.0,0.0" />
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<Indicator
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selIconType="08"
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selInteractionType="31"
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vectorIconOffsetFromEntity="0.0,0.0,0.0">
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<locstridInteractionText />
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selRulesOperator="03">
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<AvailabilityRules>
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<AvailabilityRule
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availabilityruleRuleType="FF FF FF FF" />
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</_32F12D89>
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<IndicatorSameWeaponProperties>
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<Interactions>
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<Interaction>
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<Logic
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bEnable="1"
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fDistanceInteraction="2.0"
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vectorOffsetFromEntity="0.0,0.0,0.0" />
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<Indicator
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selIconType="06"
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selInteractionType="31"
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vectorIconOffsetFromEntity="0.0,0.0,0.6">
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<locstridInteractionText
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LocalizationId="DA F0 01 00" />
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</Indicator>
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<Interaction>
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<Logic
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bEnable="1"
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fDistanceInteraction="5.0"
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vectorOffsetFromEntity="0.0,0.0,0.0" />
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selIconType="33"
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selInteractionType="31"
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vectorIconOffsetFromEntity="0.0,0.0,0.6">
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<locstridInteractionText
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LocalizationId="DA F0 01 00" />
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</Indicator>
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</Interaction>
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<Interaction>
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<Logic
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bEnable="1"
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fDistanceInteraction="-1.0"
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vectorOffsetFromEntity="0.0,0.0,0.0" />
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selIconType="08"
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selInteractionType="31"
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vectorIconOffsetFromEntity="0.0,0.0,0.0">
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<locstridInteractionText />
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</Indicator>
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</Interaction>
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hidHasAliasName="0"
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bActive="0" />
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hidHasAliasName="0"
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fileSkeleton="20 E9 9D AE"
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sPartName="rifle" />
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hidHasAliasName="0"
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hidInjected="1"
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matimpDropImpact="66 22 5A A9"
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fSpeedForMaxDropImpactVolume="0.0"
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fMinimalCollisionSpeed="1.0"
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bIsSingleDropImpactObject="0">
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sndRollingSound="FF"
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sndRollingSoundEnd="FF"
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sndSlidingSound="FF"
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sndSlidingSoundEnd="FF"
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bAllowAfterCollision="0"
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sndFallingSound="FF"
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fSpeedToPlayFallingSound="0.0" />
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waterfxpresetWaterFxPreset="FF"
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fZSpeedToTriggerSplash="0.0"
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