The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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339 lines
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<EntityReference
UID="FB 61 52 A9">
<Entity
hidName="Weapons.Accessories.Phone.AugmentedRealityPhone"
disEntityId="38 08"
hidEntityClass="$(CEntity)"
hidResourceCount="9"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0320713,-0.00985471,-0.0620152"
vectorBBoxMax="0.0351139,0.00102122,0.0623007" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="02 27 C7 68" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="9C 83 F4 68"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CB 13 63 54"
matMaterial="FF FF FF FF"
hidOriginalMaterial="3B A9 1C 3A" />
<Material
disSlotName="A9 AD 76 F0"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E6 3E E0 5D" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0320713,-0.00985471,-0.0620152"
vectorBBoxMax="0.0351139,0.00102122,0.0623007" />
<object
hidIndex="0"
fileModel="88 1E C7 68"
hidNodeName="$546313CB"
hidNodeNameLOD0="$2C86F440"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$546313CB"
hidNodeNameLOD0="$2C86F440"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="E6 3E E0 5D"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="3A 96 26 7F"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="FD 5B 6F 15"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="90 64 8C 64"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="2D BA 63 AA"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="91 A1 FA E1"
sMaterialSlot="$F076ADA9" />
</Material>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CWeaponMechanicComponent
hidHasAliasName="0"
bARWeapon="0"
bDoesARWeaponBulletCaseEject="0"
_7C379AB8=""
bIsSilencedWeapon="0"
fileShootShake="FF FF FF FF"
matimpBulletImpactFx="FF"
matimpBulletImpactCentralPelletFx="FF"
sndFireSound="FF"
fMovingPartSoundDelay="0.0"
sndMovingPartSound="FF"
sndFireAutomaticModeStartSound="FF"
sndFireAutomaticModeStopSound="FF"
sndFireNoAmmoSound="FF"
sndPressTriggerSound="FF"
_CBFBBDDA="FF"
sndReloadSound="FF"
sndOnReloadCurvePushedSound="FF"
fOnReloadCurvePushedSoundDelay="0.0"
sndTakeOutSound="FF"
sndHolsterSound="FF"
sndBulletWizzSound="FF"
sndvarSoundDistanceVar="FF"
fWeaponSoundPropagationRange="200.0"
weaponWeaponPlayer="FF"
weaponWeaponAI="FF"
TwoHanded=""
bHasLaserSight="0"
sRumbleID="$FE80EAFC"
sLeftTriggerRumbleID="$56700DD"
sRightTriggerRumbleID="$652F1790"
_B7927459=""
selAttachedBone="18">
<Particles
psMuzzleFlashParticleId="FF FF FF FF"
psMuzzleFlashLTrainParticleId="FF FF FF FF"
psMuzzleFlashParticleNonPlayerId="FF FF FF FF"
MuzzleBone="FF FF FF FF"
psMuzzleEmptyParticleId="FF FF FF FF"
psBulletCaseParticleId="FF FF FF FF"
BulletCaseBone="FF FF FF FF"
BulletCaseEjectionDelay="00 00 00 00"
vectorBulletCaseEjectionOffset="0.0,0.0,0.0"
fileBulletTraceTexture="FF FF FF FF"
vec2BulletTraceDimension="0.025,7.5"
psBulletTrailParticleId="FF FF FF FF"
fBulletTrailParticleKillDelay="0.0"
fBulletSpeed="750.0">
<ImpactLightConfiguration
spawnNormalDistance="0.423583"
colorLightColor="0.9999999,0.9999999,0.9999999"
fLightRadius="0.3"
_93A27C0A="00 00 F0 41"
fLightOuterAngle="60.0"
_0C243636=""
_2FC2C113="00 00 00 00"
bEnableSpecular="1"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00">
<curveLightIntensity
hidNumKnots="02">
<Knots>
<Knot
Value="0.0,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.2,0.0,0.5,0.0"
Info="1.0,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveLightIntensity>
</ImpactLightConfiguration>
</Particles>
<ProceduralBones
SlideBone="FF FF FF FF" />
<Lights>
<FrontLightConfiguration
colorLightColor="1.0,0.9822,0.9163"
fLightRadius="1.5"
fLightIntensity="1.0"
_93A27C0A="00 00 80 3F"
fLightOuterAngle="180.0"
_0C243636=""
_2FC2C113="00 00 00 00"
bEnableSpecular="0"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
<FaceLightConfiguration
colorLightColor="0.5838,0.5749,0.5271"
fLightRadius="2.0"
fLightIntensity="1.0"
_93A27C0A="00 00 20 41"
fLightOuterAngle="30.0"
_0C243636=""
_2FC2C113="00 00 00 00"
bEnableSpecular="0"
_AD6D22CA="00 00 80 3F"
_583B3275="00 00 00 00"
lighteffectprefabLightEffectPrefab="FF" />
</Lights>
<AccuracyComponentModifierFactorOverrides>
<DistanceFactor
bUseDistanceFactor="0">
<curveDistanceFactor
hidNumKnots="">
<Knots />
</curveDistanceFactor>
</DistanceFactor>
<AngleFactor
bUseAngleFactor="0">
<curveAngleFactor
hidNumKnots="">
<Knots />
</curveAngleFactor>
</AngleFactor>
<MovementSpeedFactor
bUseMovementSpeedFactor="0"
bUseRelativeVehicleSpeedFactor="0">
<curveMovementSpeedFactor
hidNumKnots="">
<Knots />
</curveMovementSpeedFactor>
<curveRelativeVehicleSpeedFactor
hidNumKnots="">
<Knots />
</curveRelativeVehicleSpeedFactor>
</MovementSpeedFactor>
</AccuracyComponentModifierFactorOverrides>
</CWeaponMechanicComponent>
<CWeaponSoundAndFXComponent
hidHasAliasName="0"
sndswtpAIPlayerSoundSwitchType="FF"
sndswvlAISoundSwitchValue="FF"
sndswvlPlayerSoundSwitchValue="FF" />
<CPickupWeaponComponent
hidHasAliasName="0"
bIsPersistent="0"
bActivate="0"
bUseGraphicFeedback="0"
bUseTriggerProperties="0"
bUseInteractionProperties="0"
bUseIndicatorProperties="0">
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
</CPickupWeaponComponent>
<_004F6538
hidHasAliasName="0"
bActive="0" />
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="cell_phone_01" />
</Components>
</Entity>
</EntityReference>