The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="BD 1A C1 7D">
<Entity
hidName="VR_Puzzles.VR_Node.VR_AccessNode_INT_StaticObject"
disEntityId="1D 09"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.230489,-0.0587419,-0.92131"
vectorBBoxMax="0.231853,0.107735,1.44599" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="18 5A E7 FA" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="66 63 16 FB"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="4E 4B E7 FA"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A9 88 EC 2A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="AB 52 52 DC" />
<Material
disSlotName="2A 22 FB A1"
matMaterial="FF FF FF FF"
hidOriginalMaterial="30 ED 48 1C" />
<Material
disSlotName="75 E7 5E A5"
matMaterial="FF FF FF FF"
hidOriginalMaterial="46 52 6D A9" />
<Material
disSlotName="5B 90 0A D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E8 4F C0 36" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.230489,-0.0587419,-0.92131"
vectorBBoxMax="0.231853,0.107735,1.44599" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>