The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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278 lines
7.3 KiB

<EntityReference
UID="83 09 E0 0C">
<Entity
hidName="VR_Puzzles.VR_Node.VR_AccessNode_EXT_NEWMODEL.Invisible"
disEntityId="28 09"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="1"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.230489,-0.0587419,-0.92131"
vectorBBoxMax="0.231853,0.107193,1.64936" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="FF FF FF FF" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGotoSecurityCamersComponent
hidHasAliasName="0"
bUseOnHackSucceed="1"
entLinkedSecurityCamera="FF" />
<_0BEF4586
hidHasAliasName="0"
_BFA86464="01"
_D92B6AC3=""
_2487A68A=""
uiBatteryComsumptionCost="0"
_477F7EC7="01"
_DE091185="FF"
_D95FC035=""
_7D0AFA2F="00 00 00 00">
<_F295A308>
<_925342E1
_9360971D="0A"
_28BC0234="0A" />
<_925342E1
_9360971D="0F"
_28BC0234="0F" />
<_925342E1
_9360971D="FF"
_28BC0234="FF" />
</_F295A308>
<IconLocations>
<Locations
vectorRelativeLocation="0.0,0.2,1.2" />
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLocations>
<IconLinkLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLinkLocations>
<_8D21278F>
<Location
vectorRelativeLocation="0.0,0.0,0.0" />
</_8D21278F>
<_940D39A0>
<Entities
entEntity="FF" />
</_940D39A0>
<_DC1552C5>
<Entities
entEntity="FF" />
</_DC1552C5>
<_279002E5
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_279002E5>
</_0BEF4586>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="2B 92 6C DD" />
<CHackingComponent
hidHasAliasName="0"
_EE2EE8DA="3E D7 90 FA"
bIsHackable="0"
_A807482A=""
_07D33E8F=""
_CE3478F9="01"
bAllowRetryAfterSuccess="1"
_ED872879="01"
_625DCC5D="01"
bIsIOP="0"
_5061B28D="01"
_C9E816AA="FF"
bUsesOcclusion="1"
bIsProfilerSticky="0"
sHackingIcon=""
bHackThroughCameraOnly="0"
_71F817DA="01"
_B8B6D23B=""
bHackableDuringMovement="0">
<ProfilerSettings
profilerinfofilterProfileFilter="FF"
fileProfilerThumbnailOverride="25 15 D6 4F"
vectorProfilerSquareTargetOffset="0.0,0.1,1.2"
_5E140141="00 00 A0 41">
<locsectionidProfile
LocalizationId="EB 03 00 00 01 00 00 00" />
<_075DD35D>
<_D6A4C7EC />
<_0AC6A7E2 />
</_075DD35D>
</ProfilerSettings>
<locstridHackingText
LocalizationId="AE AB 02 00" />
<_AF8071DC
selRulesOperator="02">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="D1 32 89 C2">
<RuleParameters
selRulesOperator="01">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="94 61 75 ED">
<RuleParameters
selGameMode="02" />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="94 61 75 ED">
<RuleParameters
selGameMode="01" />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="94 61 75 ED">
<RuleParameters
selGameMode="03" />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="0D 27 C2 F8">
<RuleParameters />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="51 8A 13 37">
<RuleParameters />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</RuleParameters>
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_AF8071DC>
<_D9A0DF94
_D1731271=""
_D1645BCA="FF FF FF FF" />
</CHackingComponent>
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="A9 88 EC 2A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="AB 52 52 DC" />
<Material
disSlotName="2A 22 FB A1"
matMaterial="FF FF FF FF"
hidOriginalMaterial="30 ED 48 1C" />
<Material
disSlotName="75 E7 5E A5"
matMaterial="FF FF FF FF"
hidOriginalMaterial="46 52 6D A9" />
<Material
disSlotName="5B 90 0A D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E8 4F C0 36" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.230489,-0.0587419,-0.92131"
vectorBBoxMax="0.231853,0.107193,1.64936" />
<object
hidIndex="0"
fileModel="FF FF FF FF"
hidNodeName="$FFFFFFFF"
hidNodeNameLOD0="$FFFFFFFF"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF 96 43 87"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CElectricComponent
hidHasAliasName="0" />
<CEntityGridEntry
hidHasAliasName="0"
uiHidGridEntryType="2" />
<CVRPuzzleLoaderComponent
hidHasAliasName="0"
_5BB324F1=""
_CEA958F7="FF FF FF FF"
sPuzzleGroupToActivate="$FFFFFFFF"
_09D432A0=""
_6A896AAA="01" />
<CDriverLightComponent
hidHasAliasName="0"
hidInjected="1"
bForceAllLightsActive="1"
bForceAllDefaultLightsSettings="0">
<Lights>
<Light
bIsEnabled="1"
LightName="ctOS_ControlPanel_Light (Center)"
hidLightIndex="1"
iLightSlot="112"
driverlightpresetLightPreset="89 6F 5C 58"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.063445,0.076613,1.2593"
hidLightRotation="0.0,0.0,6.283185"
hidLightindex="1"
hidParentBoneNameID="$71491589"
vectorPresetPositionOffset="0.0,-207.653,0.0"
vectorRotationOffset="-0.01745329,0.0,0.0" />
</Lights>
</CDriverLightComponent>
</Components>
</Entity>
</EntityReference>