The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="EE 76 1C 94">
<Entity
hidName="VR_Puzzles.VR_Environments.VR_Environment_VisualObject"
disEntityId="F8 08"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="1"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-7.5,-7.5,0.0"
vectorBBoxMax="7.5,7.5,28.0" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="DB 9D 95 AF" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="0"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="0"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="61 8B 95 AF"
hidMeshName=""
fUniformScale="1.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CF 00 90 7F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A1 69 F1 A4" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-7.5,-7.5,0.0"
vectorBBoxMax="7.5,7.5,28.0" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>