The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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253 lines
6.5 KiB

<EntityReference
UID="8A 37 D7 EB">
<Entity
hidName="Software.SecurityDoor.dlc01_M01_DigitalLock_01_Hackable_WithLights"
disEntityId="1F 0C"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.0609901,-0.00902926,-0.107556"
vectorBBoxMax="0.0609901,0.00946431,0.107556" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="A5 42 E8 00" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="09 79 A1 E5"
matMaterial="FF FF FF FF"
hidOriginalMaterial="49 16 B5 F6" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0609901,-0.00902926,-0.107556"
vectorBBoxMax="0.0609901,0.00946431,0.107556" />
<object
hidIndex="0"
fileModel="73 52 E8 00"
hidNodeName="$AEBC52C7"
hidNodeNameLOD0="$A2585D23"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="-1363389753" />
</hidMeshNameIDs>
</object>
<object
hidIndex="1"
fileModel="73 52 E8 00"
hidNodeName="$37B5037D"
hidNodeNameLOD0="$24CC2F8D"
hidDetailObject="0">
<hidMeshNameIDs>
<meshNameID
meshNameID="934609789" />
</hidMeshNameIDs>
</object>
<object
hidIndex="2"
fileModel="FF FF FF FF"
hidNodeName="$37B5037D"
hidNodeNameLOD0="$24CC2F8D"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CHackingComponent
hidHasAliasName="0"
_EE2EE8DA="3E D7 90 FA"
bIsHackable="0"
_A807482A=""
_07D33E8F=""
_CE3478F9=""
bAllowRetryAfterSuccess="0"
_ED872879=""
_625DCC5D=""
bIsIOP="0"
_5061B28D="01"
_C9E816AA="FF"
bUsesOcclusion="1"
bIsProfilerSticky="0"
sHackingIcon=""
bHackThroughCameraOnly="0"
_71F817DA="01"
_B8B6D23B=""
bHackableDuringMovement="0">
<ProfilerSettings
profilerinfofilterProfileFilter="FF"
fileProfilerThumbnailOverride="DC BF 0C CA"
vectorProfilerSquareTargetOffset="0.0,0.0,0.0"
_5E140141="00 00 A0 41">
<locsectionidProfile
LocalizationId="3D 02 00 00 01 00 00 00" />
<_075DD35D>
<_D6A4C7EC />
<_0AC6A7E2 />
</_075DD35D>
</ProfilerSettings>
<locstridHackingText
LocalizationId="98 7A 02 00" />
<_AF8071DC
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_AF8071DC>
<_D9A0DF94
_D1731271=""
_D1645BCA="FF FF FF FF" />
</CHackingComponent>
<CHackToggleStateComponent
hidHasAliasName="0"
sndOnHackOnSoundId="FF"
sndOnHackOffSoundId="FF"
bUseReverseLogic="0"
hackobjinfoObjectInfo="FF">
<OnHackStimList>
<GeneratedStims>
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</OnHackStimList>
</CHackToggleStateComponent>
<_0BEF4586
hidHasAliasName="0"
_BFA86464="01"
_D92B6AC3=""
_2487A68A=""
uiBatteryComsumptionCost="0"
_477F7EC7="01"
_DE091185="FF"
_D95FC035=""
_7D0AFA2F="00 00 00 00">
<_F295A308>
<_925342E1
_9360971D="0B"
_28BC0234="0B" />
<_925342E1
_9360971D="FF"
_28BC0234="FF" />
</_F295A308>
<IconLocations>
<Locations
vectorRelativeLocation="0.0,0.0,-0.1" />
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLocations>
<IconLinkLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLinkLocations>
<_8D21278F>
<Location
vectorRelativeLocation="0.0,0.0,0.0" />
</_8D21278F>
<_940D39A0>
<Entities
entEntity="FF" />
</_940D39A0>
<_DC1552C5>
<Entities
entEntity="FF" />
</_DC1552C5>
<_279002E5
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_279002E5>
</_0BEF4586>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="E9 D6 EA 8B" />
<CEntityGridEntry
hidHasAliasName="0"
uiHidGridEntryType="2" />
<CElectricComponent
hidHasAliasName="0" />
<CDriverLightComponent
hidHasAliasName="0"
bForceAllLightsActive="1"
bForceAllDefaultLightsSettings="0">
<Lights>
<Light
bIsEnabled="1"
LightName="Stingray_Tower_Door Green (Left)"
hidLightIndex="1"
iLightSlot="90"
driverlightpresetLightPreset="0A B1 AB B5"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.021569,0.007698,0.080385"
hidLightRotation="0.2975201,0.0,6.283185"
hidLightindex="1"
hidParentBoneNameID="$AEBC52C7"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,0.0" />
<Light
bIsEnabled="0"
LightName="Stingray_Tower_Door Red (Right)"
hidLightIndex="2"
iLightSlot="91"
driverlightpresetLightPreset="5B CA 9A C2"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.021105,0.007698,0.080385"
hidLightRotation="0.2975201,0.0,6.283187"
hidLightindex="2"
hidParentBoneNameID="$37B5037D"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,0.0" />
</Lights>
</CDriverLightComponent>
</Components>
</Entity>
</EntityReference>