The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="48 A4 D0 B0">
<Entity
hidName="Software.Bridge_Kit.USEPREFAB_AutomaticBarrier_Base_StaticObject_PAWNEE"
disEntityId="DF 0B"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.404462,-0.588599,-0.0955807"
vectorBBoxMax="0.447142,0.588599,3.03436" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="A5 20 68 F7" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="47 30 97 F7"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="73 30 68 F7"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="6A 2B C2 17"
matMaterial="FF FF FF FF"
hidOriginalMaterial="42 0A FE BD" />
<Material
disSlotName="C0 3E 4C 3F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="89 C7 ED 7E" />
<Material
disSlotName="F3 73 DB AA"
matMaterial="FF FF FF FF"
hidOriginalMaterial="4A 0C F2 3D" />
<Material
disSlotName="4F E8 3F C0"
matMaterial="FF FF FF FF"
hidOriginalMaterial="57 64 95 25" />
<Material
disSlotName="BF 44 6E F9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="2D DE 4A F9" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.404462,-0.588599,-0.0955807"
vectorBBoxMax="0.447142,0.588599,3.03436" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>