The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="23 74 3F 7F">
<Entity
hidName="Software.Bridge_Kit.USEPREFAB_AutomaticBarrier_Base_StaticObject"
disEntityId="D1 0B"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.422776,-0.392851,-0.879134"
vectorBBoxMax="0.422776,-0.0403689,0.169142" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="63 D0 56 FC" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="C1 D8 85 FC"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E9 D8 56 FC"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="9D E8 16 90"
matMaterial="FF FF FF FF"
hidOriginalMaterial="22 C6 36 98" />
<Material
disSlotName="52 4C 9D F1"
matMaterial="FF FF FF FF"
hidOriginalMaterial="57 54 56 64" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.422776,-0.392851,-0.879134"
vectorBBoxMax="0.422776,-0.0403689,0.169142" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>