The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="9D 89 3E 00">
<Entity
hidName="Software.Bridge_Kit.USEPREFAB_07_SupportEdge_StaticObject"
disEntityId="EE 0B"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-4.59005,-4.9347,-2.92716"
vectorBBoxMax="4.59005,-0.00000244141,0.0624253" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="4F 55 3B 73" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FD 99 0D 73"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="5D 6B 3B 73"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="F2 7A 53 AB"
matMaterial="FF FF FF FF"
hidOriginalMaterial="EC 85 E9 6F" />
<Material
disSlotName="C8 40 C7 B3"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E6 DC E2 E8" />
<Material
disSlotName="1B 4B AF D4"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B8 F5 90 11" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-4.59005,-4.9347,-2.92716"
vectorBBoxMax="4.59005,-0.00000244141,0.0624253" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>