The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="83 AD 62 69">
<Entity
hidName="Software.Bridge_Kit.USEPREFAB_04A_STCharles_Ceilling_StaticObject"
disEntityId="F5 0B"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="01"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-5.31618,-66.8128,-6.75635"
vectorBBoxMax="6.39344,27.6225,24.9626" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="BC 84 C9 21" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="6A E8 F6 21"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.04"
hidIndex="0"
fileModel="2A 9E C9 21"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="6D CF F8 52"
matMaterial="FF FF FF FF"
hidOriginalMaterial="62 F9 04 BC" />
<Material
disSlotName="93 A4 EF DC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="9F 27 97 BA" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-5.31618,-66.8128,-6.75635"
vectorBBoxMax="6.39344,27.6225,24.9626" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>