The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

409 lines
11 KiB

<EntityReference
UID="E0 FD F2 F5">
<Entity
hidName="Shops.ATM.Atm_Machine_01"
disEntityId="59 0B"
hidEntityClass="$(CEntity)"
hidResourceCount="6"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
<Elem
Value="$B3E144FF" />
<Elem
Value="$F2F898F9" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.313849,-0.57266,0.0"
vectorBBoxMax="0.335282,0.305095,2.16147" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="1E AA 09 D0" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="68 66 37 D0"
LayerCount="01"
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="0"
fHealth="5.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="1"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="44 6F 87 9B"
sndSound="EF 76 01 00"
sndGroupSound="FF"
selOffsetBone="1"
selTriggerType="0" />
<Effect
psParticle="45 5E 95 23"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="2"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<StimsOnDestroy>
<GeneratedStims>
<Stim
stims="74 72 C2 76"
bIsPersistent="0" />
<Stim
stims="1D A2 02 94"
bIsPersistent="0" />
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</StimsOnDestroy>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<Layers>
<Layer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="1"
PartCount="01">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
selPartBoneIndex="1">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
</Part>
</Parts>
</Layer>
</Layers>
</CBreakablePhysComponent>
<CElectricComponent
hidHasAliasName="0" />
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="EC AF 09 D0"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="E7 6D 84 03"
matMaterial="FF FF FF FF"
hidOriginalMaterial="89 63 43 7A" />
<Material
disSlotName="F3 54 3A 24"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BD 3F 19 11" />
<Material
disSlotName="7E D5 67 75"
matMaterial="FF FF FF FF"
hidOriginalMaterial="39 A4 76 97" />
<Material
disSlotName="50 31 D9 79"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="58 02 72 E8"
matMaterial="FF FF FF FF"
hidOriginalMaterial="94 2B 6E 7E" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.313849,-0.57266,0.0"
vectorBBoxMax="0.335282,0.305095,2.16147" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<_21F8DC61
hidHasAliasName="0">
<ParticleSystems>
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="F2 FD 8F 7B" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="BA 42 B5 9E" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="1F A6 6F 94" />
<_65905483>
<ParticleSystem
_7E34EDF8="FF FF FF FF"
_132A6ADB="FF FF FF FF"
bFollowEntity="0" />
</_65905483>
</ParticleSystems>
</_21F8DC61>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="FF" />
<_A5E6721A
hidHasAliasName="0"
hidInjected="1" />
<CAtmComponent
hidHasAliasName="0"
hidInjected="1"
bIsUsable="1"
_61E0B3C9=""
fileAnimationPath="6D 6F 76 65 5C 64 65 63 69 73 69 6F 6E 74 72 65 65 73 5C 63 75 73 74 6F 6D 61 63 74 69 6F 6E 73 5C 6C 6F 61 64 72 65 66 65 72 65 6E 63 65 73 5C 61 74 6D 69 6E 74 65 72 61 63 74 69 6F 6E 2E 6D 6F 76 65 2E 78 6D 6C 00"
sAnchorName="$77A8E900"
sAnchorPartName01="FF FF FF FF"
sAnchorPartName02="FF FF FF FF"
_05F2FDFF=""
bUseForceDisplacement="1"
vectorAutonavOffset="0.0,-1.0,0.0"
_DA4E50B6="CD CC 4C 3E"
sInteractionActionMap="12 D9 04 CE"
_131B0284=""
selInteractionType="12"
selUsageBehaviorType="0"
fileAnimatedCamera="FF FF FF FF"
bUseFixedCamera="0"
itemsItemRewardDBObject="71 3C 6F 63"
vectorSoftwareLinkOffset="0.0,-0.2,1.5"
sMaterialOverrideSlotName="$3846DE7"
matHackMaterial="54 6D C3 F8">
<InteractionProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.5"
vectorOffsetFromEntity="0.0,-2.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="12"
vectorIconOffsetFromEntity="0.0,-0.3,1.8">
<locstridInteractionText
LocalizationId="F4 36" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="6.0"
vectorOffsetFromEntity="0.0,-3.0,0.0" />
<Indicator
selIconType="0C"
selInteractionType="12"
vectorIconOffsetFromEntity="0.0,-0.3,1.8">
<locstridInteractionText
LocalizationId="F4 36" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</InteractionProperties>
<_32F12D89
selRulesOperator="02">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="94 61 75 ED">
<RuleParameters
selGameMode="03" />
</AvailabilityRule>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
<PlayerAnimation
bAnimationDriveInteraction="1"
vectorAnchorLocalPositionOffset="0.0,0.0,0.0"
vectorAnchorLocalOrientationOffset="0.0,0.0,0.0" />
<Behavior
bHolsterWeapon="1" />
<SoundAndFx
sndInteractionStarted="FF"
sndInteractionStopped="FF"
sCinemaPostFXName="$FFFFFFFF" />
</CAtmComponent>
<_6C984A94
hidHasAliasName="0" />
</Components>
</Entity>
</EntityReference>