The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="BE 29 DC D1">
<Entity
hidName="Road.RoadSignDecal.RoadSignDecal_Number01"
disEntityId="25 0D"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.226634,-0.510258,-0.000000199037"
vectorBBoxMax="0.226635,0.510259,0.000000198368" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="00 3A 59 9B" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="0"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="36 46 59 9B"
hidMeshName=""
fUniformScale="1.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="66 D1 D3 22"
matMaterial="FF FF FF FF"
hidOriginalMaterial="91 A7 21 5B" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.226634,-0.510258,-0.000000199037"
vectorBBoxMax="0.226635,0.510259,0.000000198368" />
</CGraphicComponent>
<CDecalComponent
hidHasAliasName="0"
hidInjected="1"
bIsProjectedOnRoadSurface="1"
bIsProjectedOnSidewalkSurface="0"
bIsProjectedOnPivotSurfaceTypeOnly="0" />
</Components>
</Entity>
</EntityReference>