The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="6C 73 69 0F">
<Entity
hidName="Road.CollidableDecal.Leaf_01A"
disEntityId="31 0D"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.92942,-1.87306,0.0"
vectorBBoxMax="2.61757,1.72954,0.01" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="8A AD D2 7E" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="0"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="F0 C0 D2 7E"
hidMeshName=""
fUniformScale="1.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="D9 AF AD 66"
matMaterial="FF FF FF FF"
hidOriginalMaterial="9A 3E 9A 8F" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.92942,-1.87306,0.0"
vectorBBoxMax="2.61757,1.72954,0.01" />
</CGraphicComponent>
<CDecalCollisionComponent
hidHasAliasName="0">
<DecalCollisionInfo
fDecalCollisionDepth="0.5"
fDecalCollisionScaleX="0.8"
fDecalCollisionScaleY="0.8"
fDecalCollisionOffsetX="0.0"
fDecalCollisionOffsetY="0.0"
selType="1"
logmatLogicMaterial="" />
</CDecalCollisionComponent>
<CDecalComponent
hidHasAliasName="0"
hidInjected="1"
bIsProjectedOnRoadSurface="1"
bIsProjectedOnSidewalkSurface="1"
bIsProjectedOnPivotSurfaceTypeOnly="1" />
</Components>
</Entity>
</EntityReference>