The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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434 lines
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<EntityReference
UID="9B 13 00 B9">
<Entity
hidName="Projectile.ForGrenadeLauncher.Impact"
disEntityId="55 11"
hidEntityClass="$(CEntity)"
hidResourceCount="8"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.019481,-0.000160494,-0.019616"
vectorBBoxMax="0.0202571,0.0703174,0.0191258" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="64 27 FF 56" />
<CParticlePhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bDisabledAtStart="0">
<ParticleParams
bNoCollisionWithStatic="0"
fMass="5.0"
fRadius="0.01"
fFriction="25.0"
fAngularFriction="100.0"
fRestitution="0.4"
bEnabled="0"
logmatSurfaceIdx="24"
nCollisionCountToRoll="2"
bUsePhantom="1" />
</CParticlePhysComponent>
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="1"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="0"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="55 F3 8E 2E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1D 36 7B D0" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.019481,-0.000160494,-0.019616"
vectorBBoxMax="0.0202571,0.0703174,0.0191258" />
<object
hidIndex="0"
fileModel="32 25 FF 56"
hidNodeName="$E133CAC9"
hidNodeNameLOD0="$F814257E"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$E133CAC9"
hidNodeNameLOD0="$F814257E"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="projectile" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CProjectileComponent
hidHasAliasName="0"
sndCollisionSound="3C 8E 01 00"
sndCloseRangeSound="FF"
sndBounceSound="FF"
psTrailParticle="FF FF FF FF"
projectileProjectileParameters="FE BC 03 B9"
bIsSticky="1"
bActivatePickupOnLand="0"
bSticksToPawn="1"
bIsSmall="0"
selProjectileType="0">
<LightEffect>
<LightEffect
bEnable="0"
lighteffectprefabPrefabLightEffect="FF"
fileTexture="FF FF FF FF"
selType="0"
hidType=""
fSizeX="1.0"
fSizeY="1.0"
fScaleToCamera="0.0"
bSmoothDepth="0"
fVisibilitySize="1.0"
fVisibilityBlendRate="0.0"
bHighPrecisionVisibilityTest="0"
fScaleNoise="0.0"
fFadeAngle="180.0"
clrColor="0.9999999,0.9999999,0.9999999"
fIntensity="1.0"
fFadeDistance="100.0"
fFadeLength="0.0"
bDirectional="0"
bUseLightColour="1"
bUseLightDistanceFade="1"
bUseLightIntensity="1"
bAffectedByTimeOfDay="1"
uiLightIntensityCurveIndex="0"
bSmoothTimeOfDayFade="0"
fMinTimeOfDayFadeIntensity="0.0"
bNeedsElectricPower="1"
bHasElectricBackup="0">
<OffsetToCamera
fMinOffset="0.0"
fMaxOffset="0.0"
fMinDistance="0.0"
fMaxDistance="0.0" />
<Rain
bRainLightEnabled="1"
bRainFogCone="0"
bRainUseQuadraticAttenuation="0"
angRainFalloffAngle="1145.92"
fRainOffset="0.0"
fRainFalloffDistance="1.0"
fRainLightIntensity="1.0"
fSpotLightFogIntensity="1.0"
fBeamHighlightSeparationIntensity="0.0"
fBeamHighlightSeparationThreshold="0.5"
fBeamHighlightSeparationFalloff="0.1"
angRainVerticalRotation="0.0" />
</LightEffect>
<curveSizeOverTime
hidNumKnots="04">
<Knots>
<Knot
Value="0.0,1.0,0.05,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.1,1.0,-0.000001,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.1,1.0,0.0998592,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.2,1.0,-0.000224776,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveSizeOverTime>
<curveIntensityOverTime
hidNumKnots="04">
<Knots>
<Knot
Value="0.0,1.0,0.05,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.1,0.0,-0.0998969,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.1,0.0,0.0998592,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="0.2,1.0,-0.000001,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
</Knots>
</curveIntensityOverTime>
</LightEffect>
</CProjectileComponent>
<_BBF84728
hidHasAliasName="0">
<_68370EFE
_B55CE874="00"
_DC0D73B9="70 72 6F 6A 65 63 74 69 6C 65 00"
bIsVisible=""
_E4AE9340="00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00"
_BD8AF5CF=""
_6A07BE7B="00 00 00 00 00 00 00 00 00 00 00 00"
_85212312="01"
_5222DC1C="01"
_F4C10049=""
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_557F222B="00 00 80 BF"
_075A2B26="01"
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_EC20AB74="00 00 00 3F"
_153A4DC1=""
_901EC8CF=""
_C9298227="01"
_A6604A32=""
_E010150E="67 A3 B2 77"
_4CAB23CC="">
<_965AFF05 />
<_D374BD9C
hidNumKnots="">
<Knots />
</_D374BD9C>
<_297D8CE6
hidNumKnots="02">
<Knots>
<Knot
Value="-0.66866,0.999544,0.000400699,-0.0509804"
Info="6.2832,1.0,0.0,0.0"
Type="1" />
<Knot
Value="400.031,0.299863,-306.371,0.0000985265"
Info="6.2832,1.0,0.0,0.0"
Type="1" />
</Knots>
</_297D8CE6>
<_BC253B22
hidNumKnots="04">
<Knots>
<Knot
Value="-0.09056,0.0000153798,21.2978,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="45.9174,0.0000766842,-27.4169,-0.129022"
Info="6.2832,1.0,0.0,0.0"
Type="0" />
<Knot
Value="45.9174,0.0000766842,257.916,0.000440356"
Info="6.2832,1.0,0.0,0.0"
Type="1" />
<Knot
Value="498.675,0.199998,-150.919,0.0"
Info="6.2832,1.0,0.0,0.0"
Type="1" />
</Knots>
</_BC253B22>
<_4A642F9F
_9454D1DE="01"
_0AEF2D76="19 E2 58 3E 19 E2 58 3E 19 E2 58 3E 00 00 00 00"
_AF99A60A=""
_BABC5D79="00 00 00 3F"
_918696DB="00 00 C8 42" />
</_68370EFE>
</_BBF84728>
<CInstantExplosiveComponent
hidHasAliasName="0"
bExplodeOnSpawn="0"
sndSound="B9 34 02 00"
bGeneratesStimsOnActivate="1"
matimpExplosionImpact="7A 66 D7 73">
<Explosion
ExplosionCenter="00 00 00 00 00 00 00 00 00 00 00 00"
ExplosionImpulseDividerHACK="00 00 80 3F">
<ExplosionStim
hidEventName="Stims"
_83F9B027="02"
hidTargetEntityId="FF"
sDetail="$(explosion)"
fLevel="100.0"
fRadius="10.0"
fSliceUp="00 00 80 BF"
fSliceDown="00 00 80 BF"
bFalloff="1"
fFalloffMinLevel="0.0"
bShowCone="0"
bRestrictToEntities="0"
_71E5697F=""
_16FC7418="01"
bUseOcclusion="1"
fDamage="100.0"
curvelibDamageFalloff="C5 46 7E 60"
fPhysImpulse="2500.0"
fPhysImpulseFalloffFactor="0.25"
fShockWaveSpeed="50.0"
fWindStartRadius="5.0"
fWindEndRadius="10.0"
fWindStartItensity="1.0"
fWindEndIntensity="0.0"
fWindTime="1.0" />
<ExtraStims>
<Stim
hidEventName="Stims"
_83F9B027="02"
hidTargetEntityId="FF"
sDetail="$FFFFFFFF"
selType="0"
fLevel="0.0"
fRadius="0.0"
fSliceUp="00 00 80 BF"
fSliceDown="00 00 80 BF"
bFalloff="0"
fFalloffMinLevel="0.0"
bShowCone="0"
bRestrictToEntities="0"
_71E5697F="01"
_16FC7418="01" />
</ExtraStims>
</Explosion>
<StimsOnActivate>
<GeneratedStims>
<Stim
stims="35 DF 2E 4D"
bIsPersistent="0" />
<Stim
stims="F9 A7 5A B7"
bIsPersistent="0" />
<Stim
stims="D9 AA 1E D7"
bIsPersistent="0" />
<Stim
stims="7B 03 F4 DB"
bIsPersistent="0" />
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</StimsOnActivate>
</CInstantExplosiveComponent>
<CPickupComponent
hidHasAliasName="0"
bIsPersistent="0"
bActivate="0"
bUseGraphicFeedback="0"
bUseTriggerProperties="0"
bUseInteractionProperties="1"
bUseIndicatorProperties="1">
<InteractionPickupProperties
itemsItem="BD 67 C7 4E"
bDisableOnPick="0"
bDeleteOnPick="1"
sndPickupSound="6C B1 01 00" />
<IndicatorProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="03"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.5">
<locstridInteractionText />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorProperties>
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
</CPickupComponent>
<_43E218E1
hidHasAliasName="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="BA 2A EF D8"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
</Components>
</Entity>
</EntityReference>