The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="FE 39 93 CE">
<Entity
hidName="ProgressionEntities.Motel_Progression.A02_M03_b_WindowsBoardedUp"
disEntityId="E7 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-3.65075,3.79965,-0.000678406"
vectorBBoxMax="3.95559,8.32908,2.99954" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="47 24 DC 89" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="55 F4 09 8A"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="DF 0A D9 3E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="54 48 04 91" />
<Material
disSlotName="C2 B2 4B 8D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BA 7D DF 68" />
<Material
disSlotName="33 B6 AF 9C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1E A4 07 B7" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-3.65075,3.79965,-0.000678406"
vectorBBoxMax="3.95559,8.32908,2.99954" />
<object
hidIndex="0"
fileModel="75 1F DC 89"
hidNodeName="$59469488"
hidNodeNameLOD0="$C873A21D"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$59469488"
hidNodeNameLOD0="$C873A21D"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="0" />
</Components>
</Entity>
</EntityReference>