The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="8A CD 2C 80">
<Entity
hidName="ProgressionEntities.Motel_Progression.A02_M03_a_WindowsIntact"
disEntityId="CD 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.0867,4.50636,0.228298"
vectorBBoxMax="3.77394,5.42408,2.29452" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="67 1F 3F 7A" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="75 EF 6C 7A"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="EB FC 48 8C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="6A 25 50 8D" />
<Material
disSlotName="B7 51 BC D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="87 7E 87 4A" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.0867,4.50636,0.228298"
vectorBBoxMax="3.77394,5.42408,2.29452" />
<object
hidIndex="0"
fileModel="95 19 3F 7A"
hidNodeName="$C21A51D6"
hidNodeNameLOD0="$F9D04986"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$C21A51D6"
hidNodeNameLOD0="$F9D04986"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="1" />
</Components>
</Entity>
</EntityReference>