The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="1D 18 C5 A5">
<Entity
hidName="ProgressionEntities.Lighthouse_Progression.Beacon_VolumetricLight"
disEntityId="C5 10"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="01"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-124.661,-9.87169,-9.87169"
vectorBBoxMax="0.0583878,9.87169,9.87169" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="1B AA 10 A7" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="84 F7 22 78"
matMaterial="FF FF FF FF"
hidOriginalMaterial="70 6A A8 EA" />
<Material
disSlotName="B9 55 71 AC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="92 3B 45 BD" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-124.661,-9.87169,-9.87169"
vectorBBoxMax="0.0583878,9.87169,9.87169" />
<object
hidIndex="0"
fileModel="A1 97 10 A7"
hidNodeName="$7822F784"
hidNodeNameLOD0="$E75161EE"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$7822F784"
hidNodeNameLOD0="$E75161EE"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="1" />
</Components>
</Entity>
</EntityReference>