The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="EA B9 51 C6">
<Entity
hidName="ProgressionEntities.Lighthouse_Progression.Beacon_Broken"
disEntityId="B9 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.44157,-1.44156,-0.00226985"
vectorBBoxMax="1.44157,1.44158,3.90223" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="9B 93 83 97" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="19 56 B1 97"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="41 CA 9D 27"
matMaterial="FF FF FF FF"
hidOriginalMaterial="80 65 0D EB" />
<Material
disSlotName="85 E7 14 48"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D2 6F 0D F1" />
<Material
disSlotName="79 B3 2E 88"
matMaterial="FF FF FF FF"
hidOriginalMaterial="85 17 6B 27" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.44157,-1.44156,-0.00226985"
vectorBBoxMax="1.44157,1.44158,3.90223" />
<object
hidIndex="0"
fileModel="21 81 83 97"
hidNodeName="$731C6680"
hidNodeNameLOD0="$DA2C50BE"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$731C6680"
hidNodeNameLOD0="$DA2C50BE"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="0" />
</Components>
</Entity>
</EntityReference>