The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="95 FE 75 20">
<Entity
hidName="ProgressionEntities.HQ_StingrayProgression._ScreenBlocker_3x3_Off"
disEntityId="CF 10"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="0.0,-0.807004,-0.54939"
vectorBBoxMax="0.0600003,0.807005,0.549389" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="52 6E 52 5F" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="D8 65 52 5F"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="40 CF 91 08"
matMaterial="3F 05 F5 F6"
hidOriginalMaterial="B0 60 78 C7" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="0.0,-0.807004,-0.54939"
vectorBBoxMax="0.0600003,0.807005,0.549389" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>