The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="6F 11 C8 D9">
<Entity
hidName="ProgressionEntities.HQ_Progression.ScreenOff_Smallcase"
disEntityId="D3 10"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.141069,-0.000000009447,-0.0913184"
vectorBBoxMax="0.135444,0.000000017591,0.0913184" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="1B 19 F7 F4" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="91 C1 0F 7C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B5 FC 26 D9" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.141069,-0.000000009447,-0.0913184"
vectorBBoxMax="0.135444,0.000000017591,0.0913184" />
<object
hidIndex="0"
fileModel="A1 06 F7 F4"
hidNodeName="$3DF247E0"
hidNodeNameLOD0="$96167089"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$3DF247E0"
hidNodeNameLOD0="$96167089"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="1" />
</Components>
</Entity>
</EntityReference>