The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="26 EC 94 DF">
<Entity
hidName="ProgressionEntities.HQ_Progression.RedLightWall_01"
disEntityId="CA 10"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0684292,-0.050334,-0.194929"
vectorBBoxMax="0.0666193,0.162585,0.0545123" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="CE 69 17 19" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="D8 99 E9 18"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
bAllowCullBySize="1"
bOverrideLODSphere="0"
fLODSphereRadius="0.0"
vector4PostFxMask2="0.0,0.0,0.0,0.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8C C4 A9 04"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D7 F8 CB 81" />
<Material
disSlotName="94 8D B0 41"
matMaterial="31 65 68 AD"
hidOriginalMaterial="D0 D0 A3 4E" />
<Material
disSlotName="79 F4 7C 79"
matMaterial="14 7A 5F F7"
hidOriginalMaterial="DA D7 44 13" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0684292,-0.050334,-0.194929"
vectorBBoxMax="0.0666193,0.162585,0.0545123" />
<object
hidIndex="0"
fileModel="DC 6E 17 19"
hidNodeName="$340270AE"
hidNodeNameLOD0="$782F9E20"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
<object
hidIndex="1"
fileModel="FF FF FF FF"
hidNodeName="$340270AE"
hidNodeNameLOD0="$782F9E20"
hidDetailObject="0">
<hidMeshNameIDs />
</object>
</CGraphicComponent>
<CProgressionStateComponent
hidHasAliasName="0"
bIsInitiallyVisible="0" />
</Components>
</Entity>
</EntityReference>