The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="BC 98 8D E6">
<Entity
hidName="Pickup.ValuableItems.ValuableBag9"
disEntityId="01 11"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$(Interaction)" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.310851,-0.144741,-0.000638571"
vectorBBoxMax="0.310851,0.145145,0.40205" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="A6 9F 11 1C" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="F0 3C E4 1B"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CRewardComponent
hidHasAliasName="0"
selRewardSpecificBehaviour="255"
bHighlightAsCollectible="0"
_0A41A912="">
<RewardLists>
<RewardList
selEventType="255" />
</RewardLists>
</CRewardComponent>
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CRigidGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="1"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="D4 89 11 1C"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="9A B8 CF AC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="08 86 0F D5" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.310851,-0.144741,-0.000638571"
vectorBBoxMax="0.310851,0.145145,0.40205" />
</CGraphicComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CPickupComponent
hidHasAliasName="0"
bIsPersistent="0"
bActivate="1"
bUseGraphicFeedback="1"
bUseTriggerProperties="0"
bUseInteractionProperties="1"
bUseIndicatorProperties="1">
<InteractionPickupProperties
itemsItem="FB 45 71 AC"
bDisableOnPick="0"
bDeleteOnPick="1"
sndPickupSound="6D B1 01 00" />
<IndicatorProperties>
<Interactions>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="2.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="06"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="37 9D 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="5.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="14"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.6">
<locstridInteractionText
LocalizationId="37 9D 00 00" />
</Indicator>
</Interaction>
<Interaction>
<Logic
bEnable="1"
_07CF25FE="01"
fDistanceInteraction="-1.0"
vectorOffsetFromEntity="0.0,0.0,0.0" />
<Indicator
selIconType="08"
selInteractionType="31"
vectorIconOffsetFromEntity="0.0,0.0,0.0">
<locstridInteractionText />
</Indicator>
</Interaction>
</Interactions>
</IndicatorProperties>
<_32F12D89
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_32F12D89>
</CPickupComponent>
<_004F6538
hidHasAliasName="0"
hidInjected="1"
bActive="1" />
<CMapIconEntityControllerComponent
hidHasAliasName="0"
hidInjected="1"
uiMapIconCount="1">
<MapIconEntityControllerList>
<MapIconEntityController
mapicondescDBEntry="FF" />
</MapIconEntityControllerList>
</CMapIconEntityControllerComponent>
</Components>
</Entity>
</EntityReference>