The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A7 13 55 53">
<Entity
hidName="ObjectsVariation._Industrial.05_ContainerDoorRight_01.Red"
disEntityId="CC 11"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0119038,-0.111628,0.211185"
vectorBBoxMax="1.45355,0.0583203,2.74648" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="78 7E EE 31" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="C6 86 1D 32"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="AE 6E EE 31"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="4D B5 29 50"
matMaterial="9C 29 3E 47"
hidOriginalMaterial="F3 A6 B4 D9" />
<Material
disSlotName="CF 87 4B 9E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="75 4E 42 0D" />
<Material
disSlotName="4B 43 71 D2"
matMaterial="E5 87 54 88"
hidOriginalMaterial="95 0F 97 7A" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0119038,-0.111628,0.211185"
vectorBBoxMax="1.45355,0.0583203,2.74648" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>