The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="03 1E 39 08">
<Entity
hidName="ObjectsVariation._Industrial.05_ContainerClosed_10m_01.Orange"
disEntityId="E4 11"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.51791,-5.00472,0.0021944"
vectorBBoxMax="1.51791,5.00472,2.95441" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="8F D0 CF CF" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="3D 15 A2 CF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="9D E6 CF CF"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="4D B5 29 50"
matMaterial="5F 46 F1 BD"
hidOriginalMaterial="F3 A6 B4 D9" />
<Material
disSlotName="CF 87 4B 9E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="75 4E 42 0D" />
<Material
disSlotName="4B 43 71 D2"
matMaterial="81 04 18 38"
hidOriginalMaterial="95 0F 97 7A" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.51791,-5.00472,0.0021944"
vectorBBoxMax="1.51791,5.00472,2.95441" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>