The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A2 B1 31 11">
<Entity
hidName="ObjectsVariation.Unbreakable_Fences.Barbwire_3Mx4M_Rusty"
disEntityId="AB 11"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-4.09059,-0.48601,-0.000752754"
vectorBBoxMax="0.119796,0.487666,3.79629" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="CA FA F8 6E" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="84 F1 C9 6E"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="30 0D F9 6E"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CD DB A3 01"
matMaterial="FF FF FF FF"
hidOriginalMaterial="69 C0 6D 50" />
<Material
disSlotName="47 69 7B 51"
matMaterial="FF FF FF FF"
hidOriginalMaterial="7A BA 66 CD" />
<Material
disSlotName="4D 93 06 88"
matMaterial="FF FF FF FF"
hidOriginalMaterial="69 66 2E 2C" />
<Material
disSlotName="09 76 12 8E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="4C FD 9F 7D" />
<Material
disSlotName="DB A3 01 FF"
matMaterial="FF FF FF FF"
hidOriginalMaterial="44 30 CE 65" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-4.09059,-0.48601,-0.000752754"
vectorBBoxMax="0.119796,0.487666,3.79629" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>