The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="2A 65 6B 6A">
<Entity
hidName="ObjectsVariation.Unbreakable_Fences.Barbwire_3Mx2M_Clean"
disEntityId="95 11"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-2.08304,-0.48601,-0.00167271"
vectorBBoxMax="0.0987538,0.48601,3.79623" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="11 7F B7 F0" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="43 1C 8A F0"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="67 66 B7 F0"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="47 69 7B 51"
matMaterial="FF FF FF FF"
hidOriginalMaterial="7A BA 66 CD" />
<Material
disSlotName="61 F2 08 66"
matMaterial="FF FF FF FF"
hidOriginalMaterial="36 FA E3 6F" />
<Material
disSlotName="4D 93 06 88"
matMaterial="FF FF FF FF"
hidOriginalMaterial="69 66 2E 2C" />
<Material
disSlotName="65 45 8E FA"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E3 0B 03 B9" />
<Material
disSlotName="DB A3 01 FF"
matMaterial="FF FF FF FF"
hidOriginalMaterial="44 30 CE 65" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-2.08304,-0.48601,-0.00167271"
vectorBBoxMax="0.0987538,0.48601,3.79623" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>