The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="77 74 0B 93">
<Entity
hidName="ObjectsVariation.StoredBoat.SportBoatTarp_02"
disEntityId="B3 11"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.37042,-3.19745,0.00583405"
vectorBBoxMax="1.35892,4.29156,2.20341" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="B7 6E E9 E1" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="45 B3 BB E1"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="A5 69 E9 E1"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546869,0.797738"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="60 B4 97 15"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E4 0F 6C E6" />
<Material
disSlotName="B6 8C 32 61"
matMaterial="FF FF FF FF"
hidOriginalMaterial="96 72 DB 2F" />
<Material
disSlotName="F9 9D 53 84"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B6 30 F9 01" />
<Material
disSlotName="3E 39 4C C4"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B1 3C F9 C5" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.37042,-3.19745,0.00583405"
vectorBBoxMax="1.35892,4.29156,2.20341" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>