The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="BF 8C 8B 0C">
<Entity
hidName="MiniGames_FruitMachine.FruitMachine.FruitMachine_NudgeHold"
disEntityId="EC 12"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$B3E144FF" />
<Elem
Value="$F2F898F9" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.472336,0.108026,-0.0162486"
vectorBBoxMax="0.494336,1.26182,2.16243" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="3D 00 CA 06" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="FF C9 F7 06"
LayerCount=""
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<Layers />
</CBreakablePhysComponent>
<CElectricComponent
hidHasAliasName="0" />
<CDriverLightComponent
hidHasAliasName="0"
bForceAllLightsActive="1"
bForceAllDefaultLightsSettings="0">
<Lights>
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge1 (Center)"
hidLightIndex="3"
iLightSlot="94"
driverlightpresetLightPreset="B1 72 2C 71"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.093977,0.314033,1.151034"
hidLightRotation="1.195323,0.0,9.446792"
hidLightindex="3"
hidParentBoneNameID="$D58DDB6B"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1638.101" />
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge2 (Center)"
hidLightIndex="2"
iLightSlot="95"
driverlightpresetLightPreset="0B 23 25 E8"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.01153,0.314027,1.15101"
hidLightRotation="1.195321,0.0,9.446792"
hidLightindex="2"
hidParentBoneNameID="$D58DDB6B"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1638.101" />
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge3 (Center)"
hidLightIndex="1"
iLightSlot="96"
driverlightpresetLightPreset="9D 13 22 9F"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.116855,0.313968,1.151034"
hidLightRotation="1.195322,0.0,9.446789"
hidLightindex="1"
hidParentBoneNameID="$D58DDB6B"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1638.101" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Nudge_WINNER (Center)"
hidLightIndex="4"
iLightSlot="97"
driverlightpresetLightPreset="60 84 6D A4"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.012922,0.472182,1.489109"
hidLightRotation="0.2714545,0.0,9.424801"
hidLightindex="4"
hidParentBoneNameID="$D58DDB6B"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1638.101" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Nudge_WIN_RIGHT (Center)"
hidLightIndex="5"
iLightSlot="98"
driverlightpresetLightPreset="22 45 57 00"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.034872,0.429273,1.334123"
hidLightRotation="0.2716268,0.0,9.424723"
hidLightindex="5"
hidParentBoneNameID="$D58DDB6B"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1638.101" />
</Lights>
</CDriverLightComponent>
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="0B F4 C9 06"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8B 32 EC 14"
matMaterial="FF FF FF FF"
hidOriginalMaterial="87 7E A2 DD" />
<Material
disSlotName="4C 78 D8 1F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A6 5D 5C 94" />
<Material
disSlotName="94 C4 55 2E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="23 4E 89 B6" />
<Material
disSlotName="19 94 84 3C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="09 B8 30 9B" />
<Material
disSlotName="6C B1 82 45"
matMaterial="FF FF FF FF"
hidOriginalMaterial="0A 7B F3 67" />
<Material
disSlotName="8F A4 83 4B"
matMaterial="FF FF FF FF"
hidOriginalMaterial="3A 77 A0 54" />
<Material
disSlotName="04 DD C3 52"
matMaterial="FF FF FF FF"
hidOriginalMaterial="00 59 FF 55" />
<Material
disSlotName="25 35 8B 6A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="CC C4 F6 F0" />
<Material
disSlotName="D4 68 32 92"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A5 5A 05 F9" />
<Material
disSlotName="BA 61 71 94"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E7 3F 7B FE" />
<Material
disSlotName="35 F5 8A D2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="15 B9 E7 1D" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.472336,0.108026,-0.0162486"
vectorBBoxMax="0.494336,1.26182,2.16243" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<_21F8DC61
hidHasAliasName="0">
<ParticleSystems>
<_65905483>
<ParticleSystem
_7E34EDF8="FF FF FF FF"
_132A6ADB="FF FF FF FF"
bFollowEntity="0" />
</_65905483>
</ParticleSystems>
</_21F8DC61>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="FF" />
<_A5E6721A
hidHasAliasName="0" />
<CHackingComponent
hidHasAliasName="0"
_EE2EE8DA="3E D7 90 FA"
bIsHackable="0"
_A807482A=""
_07D33E8F=""
_CE3478F9=""
bAllowRetryAfterSuccess="0"
_ED872879="01"
_625DCC5D="01"
bIsIOP="0"
_5061B28D="01"
_C9E816AA="FF"
bUsesOcclusion="1"
bIsProfilerSticky="0"
sHackingIcon=""
bHackThroughCameraOnly="0"
_71F817DA="01"
_B8B6D23B=""
bHackableDuringMovement="0">
<ProfilerSettings
profilerinfofilterProfileFilter="FF"
fileProfilerThumbnailOverride="5A 1E DC 4A"
vectorProfilerSquareTargetOffset="0.0,0.6,1.65"
_5E140141="00 00 A0 41">
<locsectionidProfile
LocalizationId="DA 1E 00 00 01 00 00 00" />
<_075DD35D>
<_D6A4C7EC />
<_0AC6A7E2 />
</_075DD35D>
</ProfilerSettings>
<locstridHackingText />
<_AF8071DC
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_AF8071DC>
<_D9A0DF94
_D1731271=""
_D1645BCA="FF FF FF FF" />
</CHackingComponent>
<_0BEF4586
hidHasAliasName="0"
_BFA86464="01"
_D92B6AC3=""
_2487A68A=""
uiBatteryComsumptionCost="0"
_477F7EC7=""
_DE091185="FF"
_D95FC035=""
_7D0AFA2F="00 00 00 00">
<_F295A308>
<_925342E1
_9360971D="0A"
_28BC0234="0A" />
<_925342E1
_9360971D="FF"
_28BC0234="FF" />
</_F295A308>
<IconLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLocations>
<IconLinkLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLinkLocations>
<_8D21278F>
<Location
vectorRelativeLocation="0.0,0.0,0.0" />
</_8D21278F>
<_940D39A0>
<Entities
entEntity="FF" />
</_940D39A0>
<_DC1552C5>
<Entities
entEntity="FF" />
</_DC1552C5>
<_279002E5
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_279002E5>
</_0BEF4586>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="BE D5 5E 5D" />
<CEntityGridEntry
hidHasAliasName="0"
uiHidGridEntryType="2" />
</Components>
</Entity>
</EntityReference>