The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="99 55 01 CC">
<Entity
hidName="MiniGames_FruitMachine.FruitMachine.FruitMachine_MultiLine"
disEntityId="E8 12"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$B3E144FF" />
<Elem
Value="$F2F898F9" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.409992,0.194462,-0.000611726"
vectorBBoxMax="0.444665,1.21723,2.12176" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="BA 78 94 3F" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="34 D5 C1 3F"
LayerCount=""
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<Layers />
</CBreakablePhysComponent>
<CElectricComponent
hidHasAliasName="0" />
<CDriverLightComponent
hidHasAliasName="0"
bForceAllLightsActive="1"
bForceAllDefaultLightsSettings="0">
<Lights>
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Win1 (Center)"
hidLightIndex="1"
iLightSlot="100"
driverlightpresetLightPreset="7D 8D 0B 34"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.019784,0.422984,1.336795"
hidLightRotation="0.2723233,0.0,9.424674"
hidLightindex="1"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Win2 (Center)"
hidLightIndex="2"
iLightSlot="101"
driverlightpresetLightPreset="C7 DC 02 AD"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.003058,0.442948,1.408296"
hidLightRotation="0.2723224,0.0,9.424674"
hidLightindex="2"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Win3 (Center)"
hidLightIndex="3"
iLightSlot="102"
driverlightpresetLightPreset="51 EC 05 DA"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.001756,0.403114,1.265653"
hidLightRotation="0.2723224,0.0,9.424673"
hidLightindex="3"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Win4 (Center)"
hidLightIndex="5"
iLightSlot="103"
driverlightpresetLightPreset="F2 79 61 44"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.000928,0.421138,1.330198"
hidLightRotation="0.2723224,0.0,9.424672"
hidLightindex="5"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Win5 (Center)"
hidLightIndex="4"
iLightSlot="104"
driverlightpresetLightPreset="64 49 66 33"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.025792,0.429777,1.361112"
hidLightRotation="0.2722312,0.0,9.424684"
hidLightindex="4"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="Fruitmachine_Multi_Jackpot (Center)"
hidLightIndex="6"
iLightSlot="105"
driverlightpresetLightPreset="67 54 4D 25"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.023991,0.387037,1.203128"
hidLightRotation="0.2723233,0.0,9.424551"
hidLightindex="6"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.5653,0.0"
vectorRotationOffset="-3748.06,0.0,-1639.632" />
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge1 (Center)"
hidLightIndex="9"
iLightSlot="94"
driverlightpresetLightPreset="B1 72 2C 71"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="-0.083966,0.279843,1.152035"
hidLightRotation="1.386885,0.0,9.474472"
hidLightindex="9"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.0,0.0"
vectorRotationOffset="0.0,0.0,0.0" />
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge2 (Center)"
hidLightIndex="8"
iLightSlot="95"
driverlightpresetLightPreset="0B 23 25 E8"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.018767,0.279843,1.152035"
hidLightRotation="1.386881,0.0,9.474476"
hidLightindex="8"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.0,0.0"
vectorRotationOffset="0.0,0.0,0.0" />
<Light
bIsEnabled="1"
LightName="FruitmachineButton_Nudge3 (Center)"
hidLightIndex="7"
iLightSlot="96"
driverlightpresetLightPreset="9D 13 22 9F"
driverlightpresetLightPresetOverride="FF"
hidLightPositionOffset="0.121595,0.279843,1.152035"
hidLightRotation="1.386884,0.0,9.474471"
hidLightindex="7"
hidParentBoneNameID="$6D31BC0E"
vectorPresetPositionOffset="0.0,0.0,0.0"
vectorRotationOffset="0.0,0.0,0.0" />
</Lights>
</CDriverLightComponent>
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E0 8B 94 3F"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="C6 80 66 06"
matMaterial="FF FF FF FF"
hidOriginalMaterial="FF 25 E7 95" />
<Material
disSlotName="30 87 40 20"
matMaterial="FF FF FF FF"
hidOriginalMaterial="7A 76 77 90" />
<Material
disSlotName="BE BB FC 30"
matMaterial="FF FF FF FF"
hidOriginalMaterial="0A 6B 4F 57" />
<Material
disSlotName="31 4F 96 40"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A0 F7 3F C0" />
<Material
disSlotName="28 8B FB 47"
matMaterial="FF FF FF FF"
hidOriginalMaterial="19 5C 6F 1D" />
<Material
disSlotName="1D 02 EB 63"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F9 E9 A6 4B" />
<Material
disSlotName="25 35 8B 6A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="CC C4 F6 F0" />
<Material
disSlotName="50 B0 61 71"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F4 47 C3 65" />
<Material
disSlotName="8B AF A4 7B"
matMaterial="FF FF FF FF"
hidOriginalMaterial="85 2C F2 68" />
<Material
disSlotName="F6 29 D1 86"
matMaterial="FF FF FF FF"
hidOriginalMaterial="C1 8D 44 3C" />
<Material
disSlotName="8B 1E 9F D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="8C CB 59 15" />
<Material
disSlotName="47 CD E3 E3"
matMaterial="FF FF FF FF"
hidOriginalMaterial="EF 9E F2 B4" />
<Material
disSlotName="EA E1 68 E8"
matMaterial="FF FF FF FF"
hidOriginalMaterial="F9 28 DB FE" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.409992,0.194462,-0.000611726"
vectorBBoxMax="0.444665,1.21723,2.12176" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<_21F8DC61
hidHasAliasName="0">
<ParticleSystems>
<_65905483>
<ParticleSystem
_7E34EDF8="FF FF FF FF"
_132A6ADB="FF FF FF FF"
bFollowEntity="0" />
</_65905483>
</ParticleSystems>
</_21F8DC61>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="FF" />
<_A5E6721A
hidHasAliasName="0" />
<CHackingComponent
hidHasAliasName="0"
_EE2EE8DA="3E D7 90 FA"
bIsHackable="0"
_A807482A=""
_07D33E8F=""
_CE3478F9=""
bAllowRetryAfterSuccess="0"
_ED872879="01"
_625DCC5D="01"
bIsIOP="0"
_5061B28D="01"
_C9E816AA="FF"
bUsesOcclusion="1"
bIsProfilerSticky="0"
sHackingIcon=""
bHackThroughCameraOnly="0"
_71F817DA="01"
_B8B6D23B=""
bHackableDuringMovement="0">
<ProfilerSettings
profilerinfofilterProfileFilter="FF"
fileProfilerThumbnailOverride="5A 1E DC 4A"
vectorProfilerSquareTargetOffset="0.0,0.6,1.65"
_5E140141="00 00 A0 41">
<locsectionidProfile
LocalizationId="DB 1E 00 00 01 00 00 00" />
<_075DD35D>
<_D6A4C7EC />
<_0AC6A7E2 />
</_075DD35D>
</ProfilerSettings>
<locstridHackingText />
<_AF8071DC
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_AF8071DC>
<_D9A0DF94
_D1731271=""
_D1645BCA="FF FF FF FF" />
</CHackingComponent>
<_0BEF4586
hidHasAliasName="0"
_BFA86464="01"
_D92B6AC3=""
_2487A68A=""
uiBatteryComsumptionCost="0"
_477F7EC7=""
_DE091185="FF"
_D95FC035=""
_7D0AFA2F="00 00 00 00">
<_F295A308>
<_925342E1
_9360971D="0A"
_28BC0234="0A" />
<_925342E1
_9360971D="FF"
_28BC0234="FF" />
</_F295A308>
<IconLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLocations>
<IconLinkLocations>
<Locations
vectorRelativeLocation="0.0,0.0,0.0" />
</IconLinkLocations>
<_8D21278F>
<Location
vectorRelativeLocation="0.0,0.0,0.0" />
</_8D21278F>
<_940D39A0>
<Entities
entEntity="FF" />
</_940D39A0>
<_DC1552C5>
<Entities
entEntity="FF" />
</_DC1552C5>
<_279002E5
selRulesOperator="03">
<AvailabilityRules>
<AvailabilityRule
availabilityruleRuleType="FF FF FF FF" />
</AvailabilityRules>
</_279002E5>
</_0BEF4586>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="BE D5 5E 5D" />
<CEntityGridEntry
hidHasAliasName="0"
uiHidGridEntryType="2" />
</Components>
</Entity>
</EntityReference>