The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="BC 05 1D 1E">
<Entity
hidName="MiniGames_FruitMachine.FruitMachine.FruitMachineReelRight"
disEntityId="E7 12"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0541005,-0.18457,-0.184695"
vectorBBoxMax="0.0406772,0.185424,0.185298" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="B6 0F 14 20" />
<CSkinnedGraphicComponent
hidHasAliasName="0"
hidInjected="1"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="A4 F9 13 20"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546869,0.797738"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="12 25 16 57"
matMaterial="FF FF FF FF"
hidOriginalMaterial="69 4A FA 17" />
<Material
disSlotName="43 C7 A0 F4"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B 59 1F 0E" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0541005,-0.18457,-0.184695"
vectorBBoxMax="0.0406772,0.185424,0.185298" />
</CSkinnedGraphicComponent>
</Components>
</Entity>
</EntityReference>