The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="39 EB 19 F8">
<Entity
hidName="MiniGames_DrinkingGame.DrinkingGame.ChairWoodLoop_01"
disEntityId="CE 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.249617,-0.258743,-0.00174139"
vectorBBoxMax="0.24929,0.258743,0.900174" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="9C 48 9D A0" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="4A AC CA A0"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="0A 62 9D A0"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8D BC F8 A7"
matMaterial="FF FF FF FF"
hidOriginalMaterial="96 7C E2 71" />
<Material
disSlotName="27 E3 28 B9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="71 62 F0 4D" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.249617,-0.258743,-0.00174139"
vectorBBoxMax="0.24929,0.258743,0.900174" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>