The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="41 8B 90 4E">
<Entity
hidName="MiniGames_Chess.Chess.Rook.White"
disEntityId="FB 12"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0157931,-0.0158404,0.00000158824"
vectorBBoxMax="0.0157992,0.0158404,0.0635539" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="DF D6 29 D3" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="AD EC 29 D3"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="E9 DC F3 2D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="73 3E 17 AD" />
<Material
disSlotName="D1 25 60 64"
matMaterial="FF FF FF FF"
hidOriginalMaterial="25 5B 9E 74" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0157931,-0.0158404,0.00000158824"
vectorBBoxMax="0.0157992,0.0158404,0.0635539" />
<object
hidNodeName="$7688628" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="stp_anchor" />
</Components>
</Entity>
</EntityReference>