The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="86 17 A8 A4">
<Entity
hidName="MiniGames_Chess.Chess.Pawn.Black_Cheap"
disEntityId="00 13"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0122147,-0.0138754,0.000193232"
vectorBBoxMax="0.0122562,0.0106646,0.051455" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="4A D8 53 57" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CAnimatedGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="B0 EA 53 57"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="BA 89 C5 A2"
matMaterial="32 97 75 BE"
hidOriginalMaterial="EB DE 9B 9A" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0122147,-0.0138754,0.000193232"
vectorBBoxMax="0.0122562,0.0106646,0.051455" />
<object
hidNodeName="$D0F1C173" />
</CGraphicComponent>
<CSimpleAnimationComponent
hidHasAliasName="0"
fileSkeleton="E1 F6 05 CE"
sPartName="stp_anchor" />
</Components>
</Entity>
</EntityReference>