The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="9A AB 40 AB">
<Entity
hidName="MediaSystem.Specific.Theater_BoothScreen_01"
disEntityId="77 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.332668,-1.5,-0.0671844"
vectorBBoxMax="7.70015,1.50137,3.8" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="B0 B6 9F 17" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FE BF CE 17"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="A6 C2 9F 17"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="EE C2 FC 5C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BE B5 E1 A7" />
<Material
disSlotName="E4 C2 E5 CC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="32 77 80 32" />
<Material
disSlotName="06 64 E0 D8"
matMaterial="FF FF FF FF"
hidOriginalMaterial="36 04 FC F9" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.332668,-1.5,-0.0671844"
vectorBBoxMax="7.70015,1.50137,3.8" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
dynmediapresetMediaPreset="8D 37 B4 FE"
selBroadcastChannel="1"
bUseDifferentDefaultBroadcastTexture="0"
sMaterialOverrideSlotName="$(Screen)" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>