The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="C9 65 E6 7C">
<Entity
hidName="MediaSystem.NewsReports.NewsPaperBoxBig_03_Media"
disEntityId="7C 13"
hidEntityClass="$(CEntity)"
hidResourceCount="7"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$B3E144FF" />
<Elem
Value="$F2F898F9" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-1.27291,-0.660175,-0.0287888"
vectorBBoxMax="1.25872,0.601514,2.06504" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="2C 89 0B A2" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="1A 87 DC A1"
LayerCount="07"
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="1.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="1"
fHealth="10.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="30.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="F3 85 37 F6"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="2"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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<Layers>
<Layer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="1"
bIgnoreConnectivtyForDynamic="1"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="29"
PartCount="04">
<DamageScaleMadeBy
fVehicleCollision="0.0"
fDynamicCollision="0.0"
fStaticCollision="0.0"
fBullet="0.0"
fExplosion="0.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="1"
bUseForDynamicCollisions="1"
bUseForStaticCollisions="0"
bUseForBullets="1"
bUseForExplosions="1"
bUseForTimed="0"
bUseForEvents="0">
<Settings
bUseDirectional="1"
bUseRadial="0"
bUseTowardsCamera="0"
bUseRotational="0">
<Directional
vectorMinVelocity="0.0,0.0,0.0"
vectorMaxVelocity="0.0,2.0,0.0"
bLocalSpace="1" />
</Settings>
</InitialMotion>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
selPartBoneIndex="29">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
<Part
selPartBoneIndex="28">
<DynamicObjectsLimitations
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
<Part
selPartBoneIndex="31">
<DynamicObjectsLimitations
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bShouldReplicateDurango="1"
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</Part>
<Part
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</Part>
</Parts>
</Layer>
<Layer
selOnLeafBeingDetached="2"
fHealth="10.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="1"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="12"
PartCount="04">
<DamageScaleMadeBy
fVehicleCollision="30.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="46 9A DE 3A"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
selPartBoneIndex="12">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
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bShouldReplicateWin64="1"
_75433138="01" />
</Part>
<Part
selPartBoneIndex="11">
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
<Part
selPartBoneIndex="14">
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
<Part
selPartBoneIndex="13">
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bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
</Parts>
</Layer>
<Layer
selOnLeafBeingDetached="2"
fHealth="50.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="1"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="2"
PartCount="07">
<DamageScaleMadeBy
fVehicleCollision="0.0"
fDynamicCollision="0.0"
fStaticCollision="0.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="D6 36 EF F6"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
selPartBoneIndex="2">
<DynamicObjectsLimitations
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bShouldReplicateDurango="1"
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</Part>
<Part
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</Part>
<Part
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</Part>
<Part
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</Part>
<Part
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</Part>
<Part
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</Part>
</Parts>
</Layer>
<Layer
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fHealth="30.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
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fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
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fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="10"
PartCount="04">
<DamageScaleMadeBy
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fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
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fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
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bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
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</Part>
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<Part
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</Part>
</Parts>
</Layer>
<Layer
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bImpulseFromBullet="0"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
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fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
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fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="21"
PartCount="0D">
<DamageScaleMadeBy
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fBullet="0.0"
fExplosion="0.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
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fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
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bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
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<Parts>
<Part
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bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
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fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="7"
PartCount="01">
<DamageScaleMadeBy
fVehicleCollision="30.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="0.0"
fExplosion="1.0"
fBurn="0.0" />
<ConstraintDamageSettings>
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fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
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</Part>
</Parts>
</Layer>
<Layer
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fLinearDamping="0.0"
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