The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="81 9D 4D D6">
<Entity
hidName="MediaSystem.NewsReports.Lcd_Adscreen_01B_Medium"
disEntityId="48 13"
hidEntityClass="$(CEntity)"
hidResourceCount="5"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
<Elem
Value="$F2F898F9" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-4.82656,0.0165621,-0.416375"
vectorBBoxMax="4.94893,0.939501,4.84941" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="80 87 E6 3B" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="0E 78 B7 3B"
LayerCount="01"
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="2"
fHealth="10.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="1"
bGeneratesStimsOnActivate="0"
bSmashable="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="23 56 B4 DB"
sndSound="58 17 10 00"
sndGroupSound="FF"
selOffsetBone="1"
selTriggerType="0" />
<Effect
psParticle="23 56 B4 DB"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="2"
selTriggerType="0" />
<Effect
psParticle="F9 0A EF 90"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="3"
selTriggerType="0" />
<Effect
psParticle="23 56 B4 DB"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="4"
selTriggerType="0" />
<Effect
psParticle="F9 0A EF 90"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="7"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<StimsOnDestroy>
<GeneratedStims>
<Stim
stims="D8 17 6C 45"
bIsPersistent="0" />
<Stim
stims="89 FF FC ED"
bIsPersistent="0" />
<Stim
stims="B6 6C 4D DB"
bIsPersistent="0" />
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</StimsOnDestroy>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<Layers>
<Layer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="1"
PartCount="01">
<DamageScaleMadeBy
fVehicleCollision="0.0"
fDynamicCollision="0.0"
fStaticCollision="0.0"
fBullet="0.0"
fExplosion="0.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
selPartBoneIndex="1">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
</Part>
</Parts>
</Layer>
</Layers>
</CBreakablePhysComponent>
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="B6 93 E6 3B"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="93 D0 91 19"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D4 7B 88 A9" />
<Material
disSlotName="7E D5 67 75"
matMaterial="FF FF FF FF"
hidOriginalMaterial="39 A4 76 97" />
<Material
disSlotName="D8 DA 8D BC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="17 FF EC A6" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-4.82656,0.0165621,-0.416375"
vectorBBoxMax="4.94893,0.939501,4.84941" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<_21F8DC61
hidHasAliasName="0">
<ParticleSystems>
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="FD 22 50 F6" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="47 73 59 6F" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="D1 43 5E 18" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="72 D6 3A 86" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="E4 E6 3D F1" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="5E B7 34 68" />
<ParticleSystem
_132A6ADB="FF FF FF FF"
bFollowEntity="0"
_FB95D67F="C8 87 33 1F" />
<_65905483>
<ParticleSystem
_7E34EDF8="FF FF FF FF"
_132A6ADB="FF FF FF FF"
bFollowEntity="0" />
</_65905483>
</ParticleSystems>
</_21F8DC61>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="34 2F F8 45" />
<CDynamicMediaComponent
hidHasAliasName="0"
hidInjected="1"
dynmediapresetMediaPreset="5D 16 F9 4A"
selBroadcastChannel="0"
bUseDifferentDefaultBroadcastTexture="0"
sMaterialOverrideSlotName="$BC8DDAD8" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
</Components>
</Entity>
</EntityReference>