The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A8 97 9D 75">
<Entity
hidName="MediaSystem.Mission.dlc01_M10_LabirinthPane_new_static"
disEntityId="A2 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-1.28373,-0.080293,0.0"
vectorBBoxMax="1.54662,0.0165202,3.28204" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="15 EE AD A2" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="B7 98 80 A2"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="A3 FD AD A2"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="DE 11 18 58"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B0 B9 14 7A" />
<Material
disSlotName="13 98 8C 6D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B9 55 18 C0" />
<Material
disSlotName="11 11 BF D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="35 3C 1A 16" />
<Material
disSlotName="30 C4 B8 FB"
matMaterial="FF FF FF FF"
hidOriginalMaterial="66 E7 96 71" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.28373,-0.080293,0.0"
vectorBBoxMax="1.54662,0.0165202,3.28204" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
dynmediapresetMediaPreset="8D 37 B4 FE"
selBroadcastChannel="0"
bUseDifferentDefaultBroadcastTexture="1"
sMaterialOverrideSlotName="$6D8C9813" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>