The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="96 2F 56 1A">
<Entity
hidName="MediaSystem.Mission.HQ_SmallScreen_04.A02_M05_Data"
disEntityId="4B 13"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.235189,-0.104789,0.0"
vectorBBoxMax="0.233454,0.0319934,0.364666" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="F6 8B 00 10" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="00 DA 2D 10"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E4 75 00 10"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 B8 3B 5E"
matMaterial="FF FF FF FF"
hidOriginalMaterial="0D 2F BD D8" />
<Material
disSlotName="90 98 1F 89"
matMaterial="CE 0A 96 17"
hidOriginalMaterial="33 25 6D AA" />
<Material
disSlotName="EB 28 77 8F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="CA F2 9D 3E" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.235189,-0.104789,0.0"
vectorBBoxMax="0.233454,0.0319934,0.364666" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
dynmediapresetMediaPreset="4D F3 6A 2C"
selBroadcastChannel="1"
bUseDifferentDefaultBroadcastTexture="1"
sMaterialOverrideSlotName="$FFFFFFFF" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>