The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="40 12 87 89">
<Entity
hidName="MediaSystem.Mission.A03_M06_BlumeTouchscreenBase"
disEntityId="37 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-0.689355,-0.334164,0.229032"
vectorBBoxMax="0.689355,0.379451,1.73347" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="80 7E 4E AB" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="0E 6F 1F AB"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="B6 8A 4E AB"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="D5 E0 E5 30"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A8 50 C7 74" />
<Material
disSlotName="FA B5 71 44"
matMaterial="FF FF FF FF"
hidOriginalMaterial="48 42 77 AF" />
<Material
disSlotName="76 2B 8F 73"
matMaterial="FF FF FF FF"
hidOriginalMaterial="B7 AA AE C9" />
<Material
disSlotName="1A 93 60 FC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="2A 95 47 2C" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.689355,-0.334164,0.229032"
vectorBBoxMax="0.689355,0.379451,1.73347" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
dynmediapresetMediaPreset="4D F3 6A 2C"
selBroadcastChannel="1"
bUseDifferentDefaultBroadcastTexture="0"
sMaterialOverrideSlotName="$1898D495" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>