The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="72 21 C6 31">
<Entity
hidName="MediaSystem.Mission.A02_M08_BedbugMediaObject"
disEntityId="96 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds>
<Elem
Value="$2313E943" />
<Elem
Value="$B3E144FF" />
</hidGroupIds>
<hidBBox
vectorBBoxMin="-4.43833,-2.002,-0.00000488281"
vectorBBoxMax="4.43833,2.002,11.8356" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="48 92 98 07" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="D6 82 69 07"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="BE 82 98 07"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="42 6A 85 94"
matMaterial="FF FF FF FF"
hidOriginalMaterial="1B 36 E0 97" />
<Material
disSlotName="A1 86 A9 D0"
matMaterial="FF FF FF FF"
hidOriginalMaterial="6D 49 F6 FB" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-4.43833,-2.002,-0.00000488281"
vectorBBoxMax="4.43833,2.002,11.8356" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
dynmediapresetMediaPreset="4D F3 6A 2C"
selBroadcastChannel="2"
bUseDifferentDefaultBroadcastTexture="1"
sMaterialOverrideSlotName="$94856A42" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CReactionStimEmitterComponent
hidHasAliasName="0" />
<CElectricComponent
hidHasAliasName="0" />
<_A5E6721A
hidHasAliasName="0" />
<CMaterialOverrideSwapComponent
hidHasAliasName="0">
<MaterialList>
<Material>
<Material
matMaterial="FF FF FF FF"
sMaterialSlot="$FFFFFFFF" />
</Material>
</MaterialList>
</CMaterialOverrideSwapComponent>
</Components>
</Entity>
</EntityReference>